Sonic the Hedgehog 2 (pre-beta)/Comparisons/Death Egg Zone
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Revision as of 14:35, 12 November 2019 by Black Squirrel (talk | contribs) (Black Squirrel moved page Sonic the Hedgehog 2 (prototype; 1992-09-14)/Comparisons/Death Egg Zone to Sonic the Hedgehog 2 (pre-beta)/Comparisons/Death Egg Zone: Text replacement - "Sonic the Hedgehog 2 (prototype; 1992-09-14)" to "Sonic the Hed...)
Revision as of 14:35, 12 November 2019 by Black Squirrel (talk | contribs) (Black Squirrel moved page Sonic the Hedgehog 2 (prototype; 1992-09-14)/Comparisons/Death Egg Zone to Sonic the Hedgehog 2 (pre-beta)/Comparisons/Death Egg Zone: Text replacement - "Sonic the Hedgehog 2 (prototype; 1992-09-14)" to "Sonic the Hed...)
Death Egg Zone is in an early state, playing Wing Fortress Zone's music throughout and being unbeatable through normal play.
1992-09-14 prototype |
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Final game |
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Another broken title card for "Death E-shutter-shutter Zone"
1992-09-14 prototype |
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Final game |
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Mecha Sonic takes longer to land, and when it does, its attack pattern is different.
1992-09-14 prototype |
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Final game |
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There is no barrier on the right hand side of Mecha Sonic, meaning the player can wander off-screen.
1992-09-14 prototype |
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Final game |
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The explosions are laced with animals.
1992-09-14 prototype |
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Final game |
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Touching Eggman's Giant Mech equals instant death, even when Eggman hasn't got in it yet.
1992-09-14 prototype |
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Final game |
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The Giant Mech walks forward and then stops at this position. The player can't beat it through normal means, not even with Super Sonic.
1992-09-14 prototype |
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Final game |