Sonic the Hedgehog 2 (pre-beta)/Comparisons/Chemical Plant Zone
From Sonic Retro
Revision as of 14:35, 12 November 2019 by Black Squirrel (talk | contribs) (Black Squirrel moved page Sonic the Hedgehog 2 (prototype; 1992-09-14)/Comparisons/Chemical Plant Zone to Sonic the Hedgehog 2 (pre-beta)/Comparisons/Chemical Plant Zone: Text replacement - "Sonic the Hedgehog 2 (prototype; 1992-09-14)" to "Son...)
Revision as of 14:35, 12 November 2019 by Black Squirrel (talk | contribs) (Black Squirrel moved page Sonic the Hedgehog 2 (prototype; 1992-09-14)/Comparisons/Chemical Plant Zone to Sonic the Hedgehog 2 (pre-beta)/Comparisons/Chemical Plant Zone: Text replacement - "Sonic the Hedgehog 2 (prototype; 1992-09-14)" to "Son...)
Act 1
1992-09-14 prototype |
---|
Final game |
---|
Title cards get corrupted when the level loads in. Chemical Plant Zone becomes "Che/-bubble-bubble-C-bubble-L Pla-bubble-nt Zone".
1992-09-14 prototype |
---|
Final game |
---|
Loops have slanted corners.
1992-09-14 prototype |
---|
Final game |
---|
Spiny enemies have a different colour scheme.
1992-09-14 prototype |
---|
Final game |
---|
The girders in the background are grey.
1992-09-14 prototype |
---|
Final game |
Act 2
1992-09-14 prototype |
---|
Final game |
---|
The underwater palette for some parts of the background is lighter than in the final game.
1992-09-14 prototype |
---|
Final game |
---|
There are no flipping platforms in the boss area, just gaps, making the boss slightly harder.
1992-09-14 prototype |
---|
Final game |
---|
There's also a gap right at the end of the Act, for Sonic and Tails to kill themselves should they please.
1992-09-14 prototype |
---|
Final game |
---|
Super Sonic deosn't have an underwater palette. It just reverts to the regular Sonic one.
1992-09-14 prototype |
---|
Final game |