Difference between revisions of "Sonic the Hedgehog 2 (beta 4)/Comparisons"
From Sonic Retro
(→Gameplay comparisons) |
BSonirachi (talk | contribs) (Altered to add references to the CENSOR prototype. Also, the "spike bug" is not a bug, it's by design.) |
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| game1=Beta 4 | | game1=Beta 4 | ||
| game2=Final game | | game2=Final game | ||
− | | desc=This is the last known version of ''Sonic 2'' to use this different title screen. | + | | desc=This is the last known version of ''Sonic 2'' to use this different title screen. All differences here are the same as in the [[Sonic the Hedgehog 2 (CENSOR prototype)|CENSOR prototype]]: there is no introduction, Sonic and Tails are not animated, and the background is borrowed from [[Emerald Hill Zone]], scrolling to the left in a similar manner to the original ''Sonic the Hedgehog''. While the menu exists in beta 4, there is no options screen to select. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game2=''Sonic the Hedgehog'' (REV01) | | game2=''Sonic the Hedgehog'' (REV01) | ||
| game3=''Sonic 2'' final | | game3=''Sonic 2'' final | ||
− | | desc=The level select screen is | + | | desc=The level select screen is laid out in the same way as the CENSOR prototype, and uses older names for some of the levels (which are different to the in-game title cards, all of which are using the final zone names). [[Hidden Palace Zone]] is listed, but is not selectable. |
}} | }} | ||
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| game1=Beta 4 | | game1=Beta 4 | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The infamous "spike | + | | desc=The infamous "[[Spike damage behavior|spike behavior]]" is still present in beta 4. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game1=Beta 4 | | game1=Beta 4 | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The camera follows Sonic when he dies, instead of being locked. | + | | desc=The camera still follows Sonic when he dies, instead of being locked. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game1=Beta 4 | | game1=Beta 4 | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The camera locks itself for 20 frames after a spin dash is released, regardless of the character's speed. This means it is very easy to out-run the camera and skip obstacles. | + | | desc=The camera still locks itself for 20 frames after a spin dash is released, regardless of the character's speed. This means it is very easy to out-run the camera and skip obstacles. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game1=Beta 4 | | game1=Beta 4 | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Spin | + | | desc=[[Spin Dash]]ing on a collapsing platform still won't cause Sonic and Tails to fall until {{down}} is let go. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game1=Beta 4 | | game1=Beta 4 | ||
| game2=Final game | | game2=Final game | ||
− | | desc=There is an extra full stop after "Act" in the score card, and no concept of a "perfect bonus", so the gap for it is missing here. The "T" was also moved slightly to the left in the final version. | + | | desc=There is still an extra full stop after "Act" in the score card, and no concept of a "perfect bonus", so the gap for it is missing here. The "T" was also moved slightly to the left in the final version. |
}} | }} | ||
{{Comparison | {{Comparison | ||
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| game1=Beta 4 | | game1=Beta 4 | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=The camera will still lock earlier whenever a [[capsule]] appears on-screen, leading to them appearing off-centre in a number of zones. |
}} | }} | ||
Revision as of 11:51, 16 February 2019
- Back to: Sonic the Hedgehog 2 (beta 4).
General comparisons
Beta 4 |
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Final game |
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This is the last known version of Sonic 2 to use this different title screen. All differences here are the same as in the CENSOR prototype: there is no introduction, Sonic and Tails are not animated, and the background is borrowed from Emerald Hill Zone, scrolling to the left in a similar manner to the original Sonic the Hedgehog. While the menu exists in beta 4, there is no options screen to select.
Sonic 2 beta 4 |
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Sonic the Hedgehog (REV01) |
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Sonic 2 final |
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The level select screen is laid out in the same way as the CENSOR prototype, and uses older names for some of the levels (which are different to the in-game title cards, all of which are using the final zone names). Hidden Palace Zone is listed, but is not selectable.
Gameplay comparisons
Beta 4 |
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Final game |
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Holding , or during the title card causes Sonic and Tails to start in mid-air.
Beta 4 |
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Final game |
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The infamous "spike behavior" is still present in beta 4.
Beta 4 |
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Final game |
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The camera still follows Sonic when he dies, instead of being locked.
Beta 4 |
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Final game |
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The camera still locks itself for 20 frames after a spin dash is released, regardless of the character's speed. This means it is very easy to out-run the camera and skip obstacles.
Beta 4 |
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Final game |
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Spin Dashing on a collapsing platform still won't cause Sonic and Tails to fall until is let go.
Beta 4 |
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Final game |
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There is still an extra full stop after "Act" in the score card, and no concept of a "perfect bonus", so the gap for it is missing here. The "T" was also moved slightly to the left in the final version.
Beta 4 |
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Final game |
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The camera will still lock earlier whenever a capsule appears on-screen, leading to them appearing off-centre in a number of zones.
Level comparisons
References
Sonic the Hedgehog 2 (beta 4), prototype version of Sonic the Hedgehog 2 (16-bit) | |
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Main page | Comparisons | Maps |