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Difference between revisions of "Sonic the Hedgehog 2 (beta 4)/Comparisons"

From Sonic Retro

(Gameplay comparisons)
(Altered to add references to the CENSOR prototype. Also, the "spike bug" is not a bug, it's by design.)
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| game1=Beta 4
 
| game1=Beta 4
 
| game2=Final game
 
| game2=Final game
| desc=This is the last known version of ''Sonic 2'' to use this different title screen. There is no introduction, Sonic and Tails are not animated, and the background is borrowed from [[Emerald Hill Zone]], scrolling to the left in a similar manner to the original ''Sonic the Hedgehog''. While the menu exists in beta 4, there is no options screen to select.
+
| desc=This is the last known version of ''Sonic 2'' to use this different title screen. All differences here are the same as in the [[Sonic the Hedgehog 2 (CENSOR prototype)|CENSOR prototype]]: there is no introduction, Sonic and Tails are not animated, and the background is borrowed from [[Emerald Hill Zone]], scrolling to the left in a similar manner to the original ''Sonic the Hedgehog''. While the menu exists in beta 4, there is no options screen to select.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game2=''Sonic the Hedgehog'' (REV01)
 
| game2=''Sonic the Hedgehog'' (REV01)
 
| game3=''Sonic 2'' final
 
| game3=''Sonic 2'' final
| desc=The level select screen is similar to earlier prototypes, and uses older names for some of the levels (which are different to the in-game title cards, all of which are using the final zone names). [[Hidden Palace Zone]] is listed, but is not selectable.
+
| desc=The level select screen is laid out in the same way as the CENSOR prototype, and uses older names for some of the levels (which are different to the in-game title cards, all of which are using the final zone names). [[Hidden Palace Zone]] is listed, but is not selectable.
 
}}
 
}}
  
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| game1=Beta 4
 
| game1=Beta 4
 
| game2=Final game
 
| game2=Final game
| desc=The infamous "spike bug" is still present in beta 4.
+
| desc=The infamous "[[Spike damage behavior|spike behavior]]" is still present in beta 4.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=Beta 4
 
| game1=Beta 4
 
| game2=Final game
 
| game2=Final game
| desc=The camera follows Sonic when he dies, instead of being locked.
+
| desc=The camera still follows Sonic when he dies, instead of being locked.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=Beta 4
 
| game1=Beta 4
 
| game2=Final game
 
| game2=Final game
| desc=The camera locks itself for 20 frames after a spin dash is released, regardless of the character's speed. This means it is very easy to out-run the camera and skip obstacles.
+
| desc=The camera still locks itself for 20 frames after a spin dash is released, regardless of the character's speed. This means it is very easy to out-run the camera and skip obstacles.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=Beta 4
 
| game1=Beta 4
 
| game2=Final game
 
| game2=Final game
| desc=Spin dashing on a collapsing platform will not cause Sonic and Tails to fall until {{down}} is let go.
+
| desc=[[Spin Dash]]ing on a collapsing platform still won't cause Sonic and Tails to fall until {{down}} is let go.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=Beta 4
 
| game1=Beta 4
 
| game2=Final game
 
| game2=Final game
| desc=There is an extra full stop after "Act" in the score card, and no concept of a "perfect bonus", so the gap for it is missing here. The "T" was also moved slightly to the left in the final version.
+
| desc=There is still an extra full stop after "Act" in the score card, and no concept of a "perfect bonus", so the gap for it is missing here. The "T" was also moved slightly to the left in the final version.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=Beta 4
 
| game1=Beta 4
 
| game2=Final game
 
| game2=Final game
| desc=Whenever a capsule appears on-screen, the camera locks earlier, leading to them appearing off-centre in a number of zones.  
+
| desc=The camera will still lock earlier whenever a [[capsule]] appears on-screen, leading to them appearing off-centre in a number of zones.  
 
}}
 
}}
  

Revision as of 11:51, 16 February 2019

Back to: Sonic the Hedgehog 2 (beta 4).

General comparisons

S2b4 titlescreen.png
Beta 4
Sonic2 title.png
Final game

This is the last known version of Sonic 2 to use this different title screen. All differences here are the same as in the CENSOR prototype: there is no introduction, Sonic and Tails are not animated, and the background is borrowed from Emerald Hill Zone, scrolling to the left in a similar manner to the original Sonic the Hedgehog. While the menu exists in beta 4, there is no options screen to select.

S2b4 level select.png
Sonic 2 beta 4
Sonic1 MD LevelSelect REV01.png
Sonic the Hedgehog (REV01)
S2 level select.png
Sonic 2 final

The level select screen is laid out in the same way as the CENSOR prototype, and uses older names for some of the levels (which are different to the in-game title cards, all of which are using the final zone names). Hidden Palace Zone is listed, but is not selectable.

Gameplay comparisons

Notavailable.svg
Beta 4
Notavailable.svg
Final game

Holding A, B or C during the title card causes Sonic and Tails to start in mid-air.

Sonic2B4 MD Comparison SpikeBug.png
Beta 4
Sonic2 MD Comparison SpikeBug.png
Final game

The infamous "spike behavior" is still present in beta 4.

Sonic2B4 MD Comparison DeathCam.png
Beta 4
Sonic2 MD Comparison DeathCam.png
Final game

The camera still follows Sonic when he dies, instead of being locked.

Notavailable.svg
Beta 4
Notavailable.svg
Final game

The camera still locks itself for 20 frames after a spin dash is released, regardless of the character's speed. This means it is very easy to out-run the camera and skip obstacles.

Sonic2B4 MD Comparison SpindashPlatform.png
Beta 4
Sonic2 MD Comparison SpindashPlatform.png
Final game

Spin Dashing on a collapsing platform still won't cause Sonic and Tails to fall until Down is let go.

Sonic2B4 MD Comparison ActEnd.png
Beta 4
Sonic2 MD Comparison ActEnd.png
Final game

There is still an extra full stop after "Act" in the score card, and no concept of a "perfect bonus", so the gap for it is missing here. The "T" was also moved slightly to the left in the final version.

Sonic2B4 MD Comparison Capsule.png
Beta 4
Sonic2 MD Comparison Capsule.png
Final game

The camera will still lock earlier whenever a capsule appears on-screen, leading to them appearing off-centre in a number of zones.

Level comparisons

References


Sonic the Hedgehog 2 (beta 4), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b4 titlescreen.png

Main page | Comparisons | Maps

Part of Sonic the Hedgehog 2 (16-bit) development