|
Description
|
|
The ? monitor, destined for 2P versus mode can be placed, and when broken, Sonic will transform into Super Sonic.
|
|
The prototype Star Post seen in earlier versions of the game still exists.
|
|
The diagonal lifts still exist in Metropolis Zone, except unlike earlier prototypes, they do not move.
|
|
Slicer with a blue palette can be placed in Metropolis Zone.
|
|
Stegway with an incorrect palette can be placed in Hidden Palace Zone.
|
|
The auto-rolling object, usually found before tubes to force Sonic and Tails into a ball, can be placed in Casino Night Zone. It is represented in edit mode as four spring icons, which are not used in any version of the game.
|
|
Bumpers can also be placed in Casino Night Zone.
|
|
Doors for Chemical Plant Zone, with the correct artwork.
|
|
Both horizontal and vertical variants of the Spiny enemy for Chemical Plant Zone.
|
|
Grabber enemy for Chemical Plant Zone. It will release an animal if destroyed, but it doesn't move yet.
|
|
Unused doors for Aquatic Ruin Zone. They're unused in the final game too, but here they are just solid objects.
|
|
Chop Chop enemies for Aquatic Ruin Zone.
|
|
Whisp enemies for Aquatic Ruin Zone.
|
|
Grounder enemies for Aquatic Ruin Zone.
|
|
Bubble object for Aquatic Ruin Zone.
|