Difference between revisions of "Sonic the Hedgehog 2 (alpha)/Hidden content"
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− | | desc=The prototype [[Star Post]] seen in earlier versions of the game still exists. | + | | desc=The prototype [[Star Post]] seen in earlier versions of the game still exists. When deactivated, it is yellow, rapidly flashing white and red once Sonic has passed by. |
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Revision as of 17:20, 11 November 2019
- Back to: Sonic the Hedgehog 2 (alpha).
Unused content
Art
Description |
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Objects
Placeable in edit mode
Description | |
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The ? monitor, destined for 2P versus mode can be placed, and when broken, Sonic will transform into Super Sonic. | |
The prototype Star Post seen in earlier versions of the game still exists. When deactivated, it is yellow, rapidly flashing white and red once Sonic has passed by. | |
The diagonal lifts still exist in Metropolis Zone, except unlike earlier prototypes, they do not move. | |
Slicer with a blue palette can be placed in Metropolis Zone. | |
Stegway with an incorrect palette can be placed in Hidden Palace Zone. | |
The auto-rolling object, usually found before tubes to force Sonic and Tails into a ball, can be placed in Casino Night Zone. It is represented in edit mode as four spring icons, which are not used in any version of the game. | |
Bumpers can also be placed in Casino Night Zone. | |
Doors for Chemical Plant Zone, with the correct artwork. | |
Both horizontal and vertical variants of the Spiny enemy for Chemical Plant Zone. | |
Grabber enemy for Chemical Plant Zone. It will release an animal if destroyed, but it doesn't move yet. | |
Unused doors for Aquatic Ruin Zone. They're unused in the final game too, but here they are just solid objects. | |
Chop Chop enemies for Aquatic Ruin Zone. | |
Whisp enemies for Aquatic Ruin Zone. | |
Grounder enemies for Aquatic Ruin Zone. | |
Bubble object for Aquatic Ruin Zone. | |
"Growing" pillars. | |
Pillars where the bottom drops off when Sonic and Tails run beneath. | |
Pillars that fall down when stood on. |