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Difference between revisions of "Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons/Dust Hill Zone"

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(Act 1)
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[[Mystic Cave Zone]] exists in this prototype as "Dust Hill Zone".
 
[[Mystic Cave Zone]] exists in this prototype as "Dust Hill Zone".
  
This appears to be a demonstration level created by Sega to test how certain elements would work. We see some strange, and downright insane, arrangement of objects that makes the gameplay extremely difficult. There is no ring or enemies in this level, and debug mode is necessary to get pass numerous pits that would be otherwise impassable.  
+
This appears to be a demonstration Zone created by Sega to test how certain elements would work. We see some strange, and downright insane, arrangement of objects that makes the gameplay extremely difficult. There are no [[Ring]]s or enemies in this Zone, and debug mode is necessary to get pass numerous pits that would be otherwise impassable.
  
 
==Act 1==
 
==Act 1==
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| game1=Simon Wai prototype
 
| game1=Simon Wai prototype
 
| game2=Final game (Act 2)
 
| game2=Final game (Act 2)
| desc=Straight from the outset you can see three swingers aligned together. The final game never uses more than two, and none appear in the first act.
+
| desc=Straight from the outset the player can see three swinging platforms aligned together. The final game never uses more than two, and none appear in the first Act.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=Simon Wai prototype
 
| game1=Simon Wai prototype
 
| game2=Final game
 
| game2=Final game
| desc=Four rotating spikes. You never see more than two surrounding a platform in the final game. There are so many objects in this introductory section that the game struggles to display them all.
+
| desc=Four rotating spikes. The player never sees more than two surrounding a platform in the final game. There are so many objects in this introductory section that the game struggles to display them all.
 
}}
 
}}
 
{{Comparison
 
{{Comparison
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| game1=Simon Wai prototype
 
| game1=Simon Wai prototype
 
| game2=Final game
 
| game2=Final game
| desc=Get past them and you'll fall into a pit.  
+
| desc=Getting past them leads to a pit.  
 
}}
 
}}
 
{{Comparison
 
{{Comparison
Line 52: Line 52:
 
| game1=Simon Wai prototype
 
| game1=Simon Wai prototype
 
| game2=Final game
 
| game2=Final game
| desc=When stepped on, is acts as switch. The rest of the level is devoid of objects.
+
| desc=When stepped on, it acts as switch. The rest of the Act is devoid of objects.
 
}}
 
}}
 +
===Map===
 
{{Comparison
 
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg
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| game1=Simon Wai prototype
 
| game1=Simon Wai prototype
 
| game2=Final game
 
| game2=Final game
| desc=However this does mean the infamous spike pit doesn't have any spikes in it. There's no chance of getting stuck here with Super Sonic.
+
| desc=However this does mean the infamous [[Spikes (obstacle)|spike]] pit doesn't have any spikes in it. There's no chance of getting stuck here with [[Super Sonic]].
 
}}
 
}}
 +
{{Comparison
 +
| image1=Notavailable.svg
 +
| image2=Notavailable.svg
 +
| game1=Simon Wai prototype
 +
| game2=Final game
 +
| desc=This Act has an entire top-most route that would be removed in later builds and the final.
 +
}}
 +
===Map===
 
{{Comparison
 
{{Comparison
 
| image1=Notavailable.svg
 
| image1=Notavailable.svg

Revision as of 15:48, 13 November 2019

Back to: Sonic the Hedgehog 2 (Simon Wai prototype)/Comparisons.

Mystic Cave Zone exists in this prototype as "Dust Hill Zone".

This appears to be a demonstration Zone created by Sega to test how certain elements would work. We see some strange, and downright insane, arrangement of objects that makes the gameplay extremely difficult. There are no Rings or enemies in this Zone, and debug mode is necessary to get pass numerous pits that would be otherwise impassable.

Act 1

Z dh01.png
Simon Wai prototype
Sonic2 MD MCZ2 SwingingPlatforms.png
Final game (Act 2)

Straight from the outset the player can see three swinging platforms aligned together. The final game never uses more than two, and none appear in the first Act.

Z dh02.png
Simon Wai prototype
Notavailable.svg
Final game

Four rotating spikes. The player never sees more than two surrounding a platform in the final game. There are so many objects in this introductory section that the game struggles to display them all.

Z dh03.png
Simon Wai prototype
Notavailable.svg
Final game

Six rotating boxes. In the final they never come in pairs.

Sonic2SW MD Comparison MCZ Act1Pit.png
Simon Wai prototype
Notavailable.svg
Final game

Getting past them leads to a pit.

Z dh04.png
Simon Wai prototype
Notavailable.svg
Final game

The spiked steps function as intended, but the gap isn't covered.

Z dh05.png
Simon Wai prototype
Notavailable.svg
Final game

A fuzzy thing lies on the ground before a gate.

Z dh06.png
Simon Wai prototype
Notavailable.svg
Final game

When stepped on, it acts as switch. The rest of the Act is devoid of objects.

Map

100%
Simon Wai prototype
100%
Final game


Act 2

Sonic2SW MD Comparison MCZ Act2Start.png
Simon Wai prototype
Notavailable.svg
Final game

Act 2 has no objects in it at all.

Sonic2SW MD Comparison MCZ Act2Pit.png
Simon Wai prototype
Notavailable.svg
Final game

However this does mean the infamous spike pit doesn't have any spikes in it. There's no chance of getting stuck here with Super Sonic.

Notavailable.svg
Simon Wai prototype
Notavailable.svg
Final game

This Act has an entire top-most route that would be removed in later builds and the final.

Map

100%
Simon Wai prototype
100%
Final game


References


Sonic the Hedgehog 2 (Simon Wai prototype), prototype version of Sonic the Hedgehog 2 (16-bit)
S2b title.png

Main page | Comparisons | Maps | Hidden content | Hacking guide

Part of Sonic the Hedgehog 2 (16-bit) development