Difference between revisions of "Sonic the Hedgehog 2 (Nick Arcade prototype)/Comparisons/Marble Zone"
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{{back|Sonic the Hedgehog 2 (Nick Arcade prototype)/Comparisons}} | {{back|Sonic the Hedgehog 2 (Nick Arcade prototype)/Comparisons}} | ||
− | [[Chemical Plant Zone]] exists in this prototype, but is not accessible during normal play and is referred to as "Marble Zone" in the level select menu. Nevertheless, a demo was recorded for this stage, so | + | [[Chemical Plant Zone]] exists in this prototype, but is not accessible during normal play and is referred to as "Marble Zone" in the level select menu. Nevertheless, a demo was recorded for this stage, so if the player leaves the controller long enough on the title screen, they will see [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] navigate the first section of Act 1. |
==Act 1== | ==Act 1== | ||
{{Comparison | {{Comparison | ||
| image1=Z dcp01.png | | image1=Z dcp01.png | ||
− | | image2= | + | | image2=Sonic2 MD Comparison CPZ Act1Start.png |
| game1=Nick Arcade prototype | | game1=Nick Arcade prototype | ||
| game2=Final game | | game2=Final game | ||
Line 12: | Line 12: | ||
{{Comparison | {{Comparison | ||
| image1=Z dcp02.png | | image1=Z dcp02.png | ||
− | | image2= | + | | image2=Sonic2 MD Comparison CPZ Act1BG1.png |
| game1=Nick Arcade prototype | | game1=Nick Arcade prototype | ||
| game2=Final game | | game2=Final game | ||
Line 19: | Line 19: | ||
{{Comparison | {{Comparison | ||
| image1=Z dcp03.png | | image1=Z dcp03.png | ||
− | | image2= | + | | image2=Sonic2 MD Comparison CPZ Act1BG2.png |
| game1=Nick Arcade prototype | | game1=Nick Arcade prototype | ||
| game2=Final game | | game2=Final game | ||
Line 29: | Line 29: | ||
| game1=Nick Arcade prototype | | game1=Nick Arcade prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The demo takes the high route, which it needs to avoid this dead end. Aside from being non-functional, it appears the tubes were meant to be accessed from the side, rather than the top. | + | | desc=The demo takes the high route, which it needs to in order to avoid this dead end. Aside from being non-functional, it appears the tubes were meant to be accessed from the side, rather than the top. |
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 50: | Line 50: | ||
| game1=Nick Arcade prototype | | game1=Nick Arcade prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=If the player takes the high route their luck will eventually will run out. The collision hasn't been set up properly for the latter half of the stage, so Sonic and Tails will fall through the floor and get stuck. |
+ | }} | ||
+ | ===Map=== | ||
+ | {{Comparison | ||
+ | | image1=Sonic2NA MD Map CPZ1.png | ||
+ | | image2=S2 map CPZ1.png | ||
+ | | game1=Nick Arcade prototype | ||
+ | | game2=Final game | ||
+ | | desc= | ||
+ | | vertical=yes | ||
}} | }} | ||
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{{Comparison | {{Comparison | ||
| image1=Sonic2NA Comparison CPZ Act2Start.png | | image1=Sonic2NA Comparison CPZ Act2Start.png | ||
− | | image2= | + | | image2=Sonic2 MD Comparison CPZ Act2Start.png |
| game1=Nick Arcade prototype | | game1=Nick Arcade prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Act 2 shares the same layout as | + | | desc=Act 2 shares the same layout as Act 1, the only difference is Sonic and Tails start inside a wall. |
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 66: | Line 75: | ||
| game1=Nick Arcade prototype | | game1=Nick Arcade prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=There are no objects this time, but there are some curiously placed | + | | desc=There are no objects this time, but there are some curiously placed [[Ring]]s. |
}} | }} | ||
Line 75: | Line 84: | ||
| game1=Nick Arcade prototype | | game1=Nick Arcade prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Again, no change to the level layout in | + | | desc=Again, no change to the level layout in Act 3, but this time Sonic and Tails start above ground. |
}} | }} | ||
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<references /> | <references /> | ||
− | {{ | + | {{S2NAOmni}} |
Latest revision as of 20:27, 13 November 2019
Chemical Plant Zone exists in this prototype, but is not accessible during normal play and is referred to as "Marble Zone" in the level select menu. Nevertheless, a demo was recorded for this stage, so if the player leaves the controller long enough on the title screen, they will see Sonic and Tails navigate the first section of Act 1.
Contents
Act 1
Nick Arcade prototype |
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Final game |
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At first glance the stage looks pretty ordinary. Most of the graphics are here and there are some objects too.
Nick Arcade prototype |
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Final game |
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The key difference? The background is pink! It also lacks any animation, save for a few rotating palettes.
Nick Arcade prototype |
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Final game |
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Some differences aren't as obvious, such as the lower building in the background.
Nick Arcade prototype |
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Final game |
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The demo takes the high route, which it needs to in order to avoid this dead end. Aside from being non-functional, it appears the tubes were meant to be accessed from the side, rather than the top.
Nick Arcade prototype |
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Final game |
---|
These speed boosters don't work at all.
Nick Arcade prototype |
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Final game |
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The loops have slanted edges.
Nick Arcade prototype |
---|
Final game |
---|
If the player takes the high route their luck will eventually will run out. The collision hasn't been set up properly for the latter half of the stage, so Sonic and Tails will fall through the floor and get stuck.
Map
Nick Arcade prototype |
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Final game |
Act 2
Nick Arcade prototype |
---|
Final game |
---|
Act 2 shares the same layout as Act 1, the only difference is Sonic and Tails start inside a wall.
Nick Arcade prototype |
---|
Final game |
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There are no objects this time, but there are some curiously placed Rings.
Act 3
Nick Arcade prototype |
---|
Final game |
---|
Again, no change to the level layout in Act 3, but this time Sonic and Tails start above ground.
References
Sonic the Hedgehog 2 (Nick Arcade prototype), prototype version of Sonic the Hedgehog 2 (16-bit) | |
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Main page | Comparisons | Maps | Hidden content | Technical information |