Difference between revisions of "Sonic the Hedgehog 2 (8-bit)/Development"
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==Early Game Design== | ==Early Game Design== | ||
These scans come from various magazines. They show ''Sonic 2'' when it was in earlier stages of development. | These scans come from various magazines. They show ''Sonic 2'' when it was in earlier stages of development. | ||
− | === | + | |
+ | ===AutoDemo Screenshots=== | ||
+ | These screenshots are consistent with the content seen in the ''[[Sonic the Hedgehog 2 (8-bit) AutoDemo|Sonic 2 AutoDemo]]'', and were most likely captured from that release. | ||
<gallery widths="240px" heights="160px" > | <gallery widths="240px" heights="160px" > | ||
− | + | File:S2Title.jpg| | |
+ | File:S2 GHZ.jpg| | ||
+ | File:S2 GHZ3.JPG| | ||
+ | File:S2 GGmap1.jpg|This map was stitched together by a magazine via individual screenshots, and turned out to be quite accurate. | ||
+ | File:S2 GGmap2.jpg| | ||
+ | File:S2 SHZ.jpg| | ||
+ | File:S2 SHZ2.jpg| | ||
+ | File:S2 UZ.jpg| | ||
</gallery> | </gallery> | ||
===Underground Zone=== | ===Underground Zone=== | ||
<gallery widths="240px" heights="160px" > | <gallery widths="240px" heights="160px" > | ||
− | + | ||
File:Consoles issue11 page024 cropped 2.jpg|Wheels can be seen sparking. Different life icon. Possible mockup. | File:Consoles issue11 page024 cropped 2.jpg|Wheels can be seen sparking. Different life icon. Possible mockup. | ||
</gallery> | </gallery> | ||
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<gallery widths="240px" heights="160px" > | <gallery widths="240px" heights="160px" > | ||
Image:S2 GHZ2.JPG|Prototype screenshots show Sky High and Green Hills using some very basic checkered floors, similar to [[Sonic 1 (8-bit)|Sonic 1]]. | Image:S2 GHZ2.JPG|Prototype screenshots show Sky High and Green Hills using some very basic checkered floors, similar to [[Sonic 1 (8-bit)|Sonic 1]]. | ||
− | Image:S2 GHZ4.jpg|There's palette differences and more trees than the final game too. | + | Image:S2 GHZ4.jpg|There's palette differences and more trees than in the final game too. |
− | Image:S2 GHZ5.jpg| | + | Image:S2 GHZ5.jpg|The checkerboard style is used in the opening cutscene, the ending and can be seen scrolling in the title card animations. |
− | + | ||
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</gallery> | </gallery> | ||
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===Green Hills Zone=== | ===Green Hills Zone=== | ||
<gallery widths="240px" heights="160px" > | <gallery widths="240px" heights="160px" > | ||
− | + | File:Consolesplus issue11 page024 cropped.jpg|This image is thought to be a mockup, as far too many sprites are being rendered at once, for the hardware, the boss (and Robotnik) do not appear in this zone and there are a great deal more rings (in addition to the differing HUD). | |
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− | File:Consolesplus issue11 page024 cropped.jpg|This | ||
</gallery> | </gallery> | ||
Revision as of 12:27, 23 August 2014
Sonic the Hedgehog 2 has gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these things.
Contents
Early Game Design
These scans come from various magazines. They show Sonic 2 when it was in earlier stages of development.
AutoDemo Screenshots
These screenshots are consistent with the content seen in the Sonic 2 AutoDemo, and were most likely captured from that release.
Underground Zone
Sky High Zone
Prototype screenshots show Sky High and Green Hills using some very basic checkered floors, similar to Sonic 1.
Aqua Lake Zone
Checkerboard floor in the 2nd act. Found on the outside of a US Sonic 2 Game Gear bundle box. [1]
Green Hills Zone
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