Difference between revisions of "Sonic the Hedgehog 2 (8-bit)/Development"
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+ | File:Sonic2ggbetaloop2.jpg|Found in Sega Visions: Issue August/September 1992. | ||
File:S2 GGmap1.jpg|This map was stitched together by a magazine via individual screenshots, and turned out to be quite accurate. | File:S2 GGmap1.jpg|This map was stitched together by a magazine via individual screenshots, and turned out to be quite accurate. | ||
File:S2 GGmap2.jpg| | File:S2 GGmap2.jpg| |
Revision as of 22:50, 24 January 2015
Sonic the Hedgehog 2 has gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were left on the cutting room floor. The following details several of these things.
Contents
Early Game Design
These scans come from various magazines. They show Sonic 2 when it was in earlier stages of development.
AutoDemo Screenshots
These screenshots are consistent with the content seen in the Sonic 2 AutoDemo, and were most likely captured from that release.
Underground Zone
Sky High Zone
Prototype screenshots show Sky High and Green Hills using some very basic checkered floors, similar to Sonic 1.
Aqua Lake Zone
Checkerboard floor in the 2nd act. Found on the outside of a US Sonic 2 Game Gear bundle box. [1]
Green Hills Zone
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