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Sonic the Hedgehog 2 (8-bit)/Comparisons

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Revision as of 07:46, 29 April 2018 by Black Squirrel (talk | contribs) (General)
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General

Notavailable.svg
Master System version
Sonic2 GG Comparison Intro.png
Game Gear version

Tails is captured at a different time of day in the introduction sequence.

Notavailable.svg
Master System version
Sonic2 GG Comparison UGZ Act1TitleCard.png
Game Gear version

Title cards have been squashed to fit the Game Gear's resolution.

Sonic2SMSLevelSelect.png
Master System version
Sonic2GGLevelSelect.png
Game Gear version

The level select screen has been optimised for both platforms. The colour scheme is also different.

Under Ground Zone

DoodlebugMecha.png
Master System version
UGZbossGG.png
Game Gear version

In the Game Gear version, all of the bosses are made harder by the smaller screen resolution. Doodlebug Mecha is the most famous example - with less of the playfield visible, it is much harder to avoid the silver balls as they bounce down the slope. This is exacerbated when using a real Game Gear, as the screen doesn't lend itself well to fast moving objects.

On the Game Gear, the heads-up display is removed when fighting a boss.

Sky High Zone

Aqua Lake Zone

Green Hills Zone

MechaPigUncurled.PNG
Master System version
GHsZbossGG.png
Game Gear version

The boss area for Mecha Pig was adjusted for the Game Gear's resolution, with its movements matched to suit. Like all the bosses, however, the lack of physical space to move and screen visibility makes it a more difficult opponent on the Game Gear.

Gimmick Mt. Zone

Scrambled Egg Zone

Crystal Egg Zone

References


Sonic the Hedgehog 2 (8-bit)
S2 sms title.png

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