Sonic X (Leapster game)
From Sonic Retro
Revision as of 21:01, 4 July 2008 by MathUser (talk | contribs) (New page: {{stub}} {{Bob|bobscreen=|screenwidth=256|usa=2007|system=Leapfrog Leapster|developer=|publisher=|genre=Educational}} '''''Sonic X''''' is an early childhood educational cartridge...)
Revision as of 21:01, 4 July 2008 by MathUser (talk | contribs) (New page: {{stub}} {{Bob|bobscreen=|screenwidth=256|usa=2007|system=Leapfrog Leapster|developer=|publisher=|genre=Educational}} '''''Sonic X''''' is an early childhood educational cartridge...)
This short article is in need of work. You can help Sonic Retro by adding to it. |
Sonic X (Leapster game) |
---|
System(s): Leapfrog Leapster |
Genre: Educational |
Sonic X is an early childhood educational cartridge for the Leapfrog Leapster system. The objective in the game is to defeat Doctor Eggman by solving mathamatical equations. Rings can be found and an occasional question mark will appear which can only be surpassed by solving a mathamatical equation. There are also occasions where Eggman's Badniks will pick Sonic up and ask questions about rings, and the pen must be used to answer the questions. The standard d-pad and the A and B buttons are also used in other occasions.