Difference between revisions of "Sonic R (Saturn prototype; 1997-09-10)/Comparisons"
From Sonic Retro
Line 2: | Line 2: | ||
==General comparisons== | ==General comparisons== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Preview build | ||
+ | | game2=Final game | ||
+ | | desc=A standard [[Traveller's Tales]] logo is used in the introduction, rather than a pre-rendered variant floating on water. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Sonic R proto title.png | | image1=Sonic R proto title.png | ||
Line 44: | Line 51: | ||
| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The HUD has not yet been finalised. Character icons are crude and player positions aren't shown on the map. | + | | desc=The HUD has not yet been finalised. Character icons are crude and player positions aren't shown on the map. All elements are also semi-transparent, while in the final, only the map is. Every course in the game uses Resort Island's map. |
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Preview build | ||
+ | | game2=Final game | ||
+ | | desc=Pausing the game just shows the text "PAUSE", rather than a menu. | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 58: | Line 72: | ||
| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The computer also doesn't play by the laws of nature. AI characters frequently intersect floors or hover above ground. | + | | desc=The computer also doesn't play by the laws of nature. AI characters frequently intersect floors or hover above ground, and come to a standing stop when three laps are over. |
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 65: | Line 79: | ||
| game1=Preview build | | game1=Preview build | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=The ligntning shield looks a bit different. |
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 80: | Line 94: | ||
| game2=Final game | | game2=Final game | ||
| desc=Chaos emeralds are a different shape. | | desc=Chaos emeralds are a different shape. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Preview build | ||
+ | | game2=Final game | ||
+ | | desc=A different font is used when completing a race. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Preview build | ||
+ | | game2=Final game | ||
+ | | desc=And if the player comes in 4th or 5th, it says GAME OVER. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Preview build | ||
+ | | game2=Final game | ||
+ | | desc=After completing a race, there is an option to watch a broken replay of it. Selecting "NO" restarts the race. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Preview build | ||
+ | | game2=Final game | ||
+ | | desc=In 2-player mode, you can only race against Tails (or Sonic, if player one is Tails) in [[Resort Island]]. The HUD is again arranged differently (with the map only being visible on the second player's half). | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Preview build | ||
+ | | game2=Final game | ||
+ | | desc=Tokens and chaos emeralds still appear in 2-player mode. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Preview build | ||
+ | | game2=Final game | ||
+ | | desc=Finish and you'll be awarded 1st and 2nd place, as opposed to "WIN" and "LOSE". | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Preview build | ||
+ | | game2=Final game | ||
+ | | desc=Time attack is to all intents and purposes, the same as grand prix, just without any AI opponents. | ||
}} | }} | ||
Revision as of 14:25, 2 May 2018
- Back to: Sonic R (preview).
General comparisons
Preview build |
---|
Final game |
---|
A standard Traveller's Tales logo is used in the introduction, rather than a pre-rendered variant floating on water.
Preview build |
---|
Final game |
---|
The preview has a different title screen, using art that was used fairly extensively in the run-up to release, but was relegated to the end of the credits in the final product. The final game clarifies that is a "button". Extra shading was also added to the SONIC text before release.
Preview build |
---|
Final game |
---|
The menus are in a bare-bones state at this stage. You access different options by pressing buttons on the Saturn controller, as opposed to using the D-Pad to highlight your choice. There is no music on these screens.
Preview build |
---|
Final game |
---|
The first five characters can be selected, including Dr. Eggman who, in the final, needs to be unlocked.
Preview build |
---|
Final game |
---|
Only three courses are selectable, and each have generic names. Reactive Factory doesn't even get an icon.
Preview build |
---|
Final game |
---|
Loading screens are different. In this preview, a crude rotating CD-ROM reflecting the title screen is used, rather than Sonic's head.
Gameplay comparisons
Preview build |
---|
Final game |
---|
The HUD has not yet been finalised. Character icons are crude and player positions aren't shown on the map. All elements are also semi-transparent, while in the final, only the map is. Every course in the game uses Resort Island's map.
Preview build |
---|
Final game |
---|
Pausing the game just shows the text "PAUSE", rather than a menu.
Preview build |
---|
Final game |
---|
Characters can't yet collide with each other, meaning the computer will always take the same route without any chance of interference.
Preview build |
---|
Final game |
---|
The computer also doesn't play by the laws of nature. AI characters frequently intersect floors or hover above ground, and come to a standing stop when three laps are over.
Preview build |
---|
Final game |
---|
The ligntning shield looks a bit different.
Preview build |
---|
Final game |
---|
The doors that exist require more rings than the final.
Preview build |
---|
Final game |
---|
Chaos emeralds are a different shape.
Preview build |
---|
Final game |
---|
A different font is used when completing a race.
Preview build |
---|
Final game |
---|
And if the player comes in 4th or 5th, it says GAME OVER.
Preview build |
---|
Final game |
---|
After completing a race, there is an option to watch a broken replay of it. Selecting "NO" restarts the race.
Preview build |
---|
Final game |
---|
In 2-player mode, you can only race against Tails (or Sonic, if player one is Tails) in Resort Island. The HUD is again arranged differently (with the map only being visible on the second player's half).
Preview build |
---|
Final game |
---|
Tokens and chaos emeralds still appear in 2-player mode.
Preview build |
---|
Final game |
---|
Finish and you'll be awarded 1st and 2nd place, as opposed to "WIN" and "LOSE".
Preview build |
---|
Final game |
---|
Time attack is to all intents and purposes, the same as grand prix, just without any AI opponents.
Course comparisons
References
Sonic R (Saturn prototype; 1997-09-10), prototype version of Sonic R | |
---|---|
Main page | Comparisons |