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Sonic Nexus

From Sonic Retro

Revision as of 00:13, 7 January 2008 by Tweaker (talk | contribs) (fast facts)
NexusTitle.png
Sonic Nexus
Latest version: SAGE 2007 Demo
Latest release date: 8/7/07
Engine: Sonic Worlds
Credits: Slingerland, Damizean, DimensionWarped

Sonic Nexus is a game being created by Slingerland of SFGHQ. The game currently uses Multimedia Fusion for its engine, but will be switching to C++ in the future.

Planned Levels

  • Sunset Shore

The obligatory tropical paradise first zone. This level is planned to have an actual sunset occur during the player's journey. The level is a rib at Blue Frenzy's long-delayed "Sonic Frenzy Adventure," as it uses a similar zig-zaggy pattern in the foreground.

  • Cosmic Chaos

The obligatory casino stage. This zone was the first level shown to the public at SAGE 2006 and was an instant hit. The zone features flippers, wall running, slots, bumpers, roulette wheels (not in SAGE 06 demo), and high speed sections. The art is a combination of Blue Frenzy's "Neon City" custom background library and the beta version of Casino Night Zone.

  • Magma Monoliths

The obligatory lava level. The level is currently in a basic state, but currently features pushable blocks floating over lava (a la Marble Zone). The level was created by Rael0505 of Sonic Fan Games HQ.

  • Beaming Bridge

A Genesis revamping of Bridge Zone, from the Game Gear version of Sonic 1, with many improvements.

  • Dusky Deposit

Formerly known as "Misty Mine," this zone features mine carts, drills, and everything you would expect to be in a mine. The level is being created by SkyLights, a quality spriter featured at The Spriter's Resource.

  • Pristine Palisade

The obligatory water level. This zone was on display at SAGE 2007 and helped Nexus garner "Best in Show" honors. The level is a tribute to Aqua Lake, from the Game Gear version of Sonic 2. The level features swinging platforms, bubble lifts, crank-operated doors, and various aquatic gimmicks. The teleport gimmick is noteworthy, for it transports the player into an Atlantis-like world, leagues under the sea. The level is blocky and platform-heavy, akin to Labyrinth Zone and Tidal Tempest.

  • Arial Acreage

The art has not been revealed for this stage at this point in time, but currently, it is a hybrid of Sky Chase and Sky High Zones. Not only will Sonic be riding on Tails' Tornado plane, but he will be dropped off occasionally to defeat badniks in a city in the sky.

  • Wicked Works

The art has not been revealed for this stage at this point in time, but currently, it is the obligatory "Robotnik's evil mechanical base" final zone. The gimmicks are similar to what you have seen in past factory zones, but a "portal" gimmick sets this zone away from the pack.

Screenshot Gallery

External links