Difference between revisions of "Sonic Nexus"
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'''''Sonic Nexus''''' is a game being created by [[Slingerland]] of [[SFGHQ]]. The game currently uses [[Multimedia Fusion]] for its engine, but will be switching to C++ in the future. | '''''Sonic Nexus''''' is a game being created by [[Slingerland]] of [[SFGHQ]]. The game currently uses [[Multimedia Fusion]] for its engine, but will be switching to C++ in the future. | ||
− | ==Planned | + | ==Planned Levels== |
− | *Sunset Shore | + | *'''Sunset Shore''' |
+ | [[Image:http://www.soundmage.com/bluelazor/SunsetShore.png]] | ||
+ | The obligatory tropical paradise first zone. This level is planned to have an actual sunset occur during the player's journey. The level is a rib at Blue Frenzy's long-delayed "Sonic Frenzy Adventure," as it borrows the same zig-zaggy pattern in the foreground. | ||
*Cosmic Chaos | *Cosmic Chaos | ||
*Magma Monoliths | *Magma Monoliths |
Revision as of 23:12, 6 January 2008
Sonic Nexus is a game being created by Slingerland of SFGHQ. The game currently uses Multimedia Fusion for its engine, but will be switching to C++ in the future.
Planned Levels
- Sunset Shore
File:Http://www.soundmage.com/bluelazor/SunsetShore.png The obligatory tropical paradise first zone. This level is planned to have an actual sunset occur during the player's journey. The level is a rib at Blue Frenzy's long-delayed "Sonic Frenzy Adventure," as it borrows the same zig-zaggy pattern in the foreground.
- Cosmic Chaos
- Magma Monoliths
- Beaming Bridge
- Dusky Deposit
- Pristine Palisade
- Arial Acreage
- Wicked Works