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Difference between revisions of "Sonic Nexus"

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(Planned Levels)
(Planned Levels)
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==Planned Levels==
 
==Planned Levels==
 
*'''Sunset Shore'''
 
*'''Sunset Shore'''
[[Image:SunsetShore.png|right|thumb]]
+
[[Image:SunsetShore.png|right|thumb|Sunset Shore]]
 
The obligatory tropical paradise first zone.  This level is planned to have an actual sunset occur during the player's journey.  The level is a rib at Blue Frenzy's long-delayed "Sonic Frenzy Adventure," as it borrows the same zig-zaggy pattern in the foreground.
 
The obligatory tropical paradise first zone.  This level is planned to have an actual sunset occur during the player's journey.  The level is a rib at Blue Frenzy's long-delayed "Sonic Frenzy Adventure," as it borrows the same zig-zaggy pattern in the foreground.
 
*Cosmic Chaos
 
*Cosmic Chaos

Revision as of 23:19, 6 January 2008

Sonic Nexus is a game being created by Slingerland of SFGHQ. The game currently uses Multimedia Fusion for its engine, but will be switching to C++ in the future.

Planned Levels

  • Sunset Shore
Sunset Shore

The obligatory tropical paradise first zone. This level is planned to have an actual sunset occur during the player's journey. The level is a rib at Blue Frenzy's long-delayed "Sonic Frenzy Adventure," as it borrows the same zig-zaggy pattern in the foreground.

  • Cosmic Chaos
  • Magma Monoliths
  • Beaming Bridge
  • Dusky Deposit
  • Pristine Palisade
  • Arial Acreage
  • Wicked Works

External links