Actions

Difference between revisions of "Sonic Maker"

From Sonic Retro

m
Line 8: Line 8:
 
==Programming==
 
==Programming==
  
Like most intermediate programmers, Sonica is making Sonic Maker's editor in Visual Basic. The runner's platform is temporarily unknown, but will possibly be based on ''[[User:Main Memory|MainMemory]]'''s Window Zone engine.
+
Like most intermediate programmers, Sonica is making Sonic Maker's editor in Visual Basic. The runner's platform is temporarily unknown, but will possibly be based on ''[[MainMemory]]'''s Window Zone engine.
  
 
==Production Credits==
 
==Production Credits==
 
* Programmer: ''[[Sonica]]''
 
* Programmer: ''[[Sonica]]''
 
* Runner (Currently): ''[[Damizean]]'', ''Rougeyoshi''
 
* Runner (Currently): ''[[Damizean]]'', ''Rougeyoshi''
(Possibly in the future): ''[[Main Memory]]''
+
(Possibly in the future): ''[[MainMemory]]''
  
 
==Screenshots==
 
==Screenshots==

Revision as of 22:34, 2 May 2010

Sonic Maker is an unreleased PC game creation application being made by Sonica. It is designed to be a user-friendly level editor using existing game objects, including platforms, rings, boxes, and loops. Its easy-to-use interface allows simple click & place in a level grid. Every object is a set number of squares, and no two objects can overlap each other. As of now, there is no way to save or test your layouts, meaning this is still in a testing phase.

First appearance

Sonic Maker was first mentioned in this thread on the Sonic Retro message board to catch attention, also to see what the community thought of the idea.

Programming

Like most intermediate programmers, Sonica is making Sonic Maker's editor in Visual Basic. The runner's platform is temporarily unknown, but will possibly be based on MainMemory's Window Zone engine.

Production Credits

(Possibly in the future): MainMemory

Screenshots