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Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Hidden content"

From Sonic Retro

(Aqua Planet Zone)
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| sprite=
 
| sprite=
| desc=Drowning sprite for Sonic. There's no water in this prototype so this is never seen.
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| desc=Drowning sprite for [[Sonic the Hedgehog|Sonic]]. There's no water in this prototype so this is never seen.
 
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| sprite=
 
| sprite=
| desc=Air bubble swallowing sprites. Again, no water.
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| desc=[[Air bubbles|Air bubble]] swallowing sprites. Again, no water.
 
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| sprite=
 
| sprite=
| desc=Pushing sprite for Tails. While Sonic uses his, Tails will stick with his walking animation when pushing against a solid object.
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| desc=Pushing sprite for [[Miles "Tails" Prower|Tails]]. While Sonic uses his, Tails will stick with his walking animation when pushing against a solid object.
 
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====Levels====
 
====Levels====
=====Aqua Planet Zone=====
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=====[[Aqua Planet Zone]]=====
 
Loads of level blocks exist for Aqua Planet Zone, but given its early state in this prototype, many remain unused.
 
Loads of level blocks exist for Aqua Planet Zone, but given its early state in this prototype, many remain unused.
 
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{{SonicChaosGG0517Omni}}
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[[Category:Hidden content]]

Revision as of 13:38, 25 November 2019

Back to: Sonic Chaos (Game Gear prototype; 1993-05-17).

Unused content

Art

Characters

Description
Drowning sprite for Sonic. There's no water in this prototype so this is never seen.
Air bubble swallowing sprites. Again, no water.
Pushing sprite for Tails. While Sonic uses his, Tails will stick with his walking animation when pushing against a solid object.
Hanging sprite for Sonic. There's nothing to hang on to.
Minecart sprites for Electric Egg Zone. The objects haven't been implemented yet so these frames of animation aren't used.

Levels

Aqua Planet Zone

Loads of level blocks exist for Aqua Planet Zone, but given its early state in this prototype, many remain unused.

Description
Red blocks, to complement the yellow ones.
Half height blocks.
Ramps and a shadow for inside sections.
An underwater pillar.
Springs for every occasion.
Spikes.
Rings.
A Super Ring monitor is also loaded in.
A couple of background tiles.

References


Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos
SonicChaos517 GG TitleScreen.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic Chaos development