Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Mecha Green Hill Zone"
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| desc=Platforms have a slightly different look in this prototype. | | desc=Platforms have a slightly different look in this prototype. | ||
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+ | | image1=SonicChaos517 GG MGHZ1 DiagonalSprings.png | ||
+ | | image2=SonicChaos GG MGHZ1 DiagonalSprings.png | ||
+ | | game1=05-17 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Mecha Green Hill Zone is quite partial to these diagonal springs, lining the walls of pits. There are columns of missing missing pixels stopping them from tiling correctly. The final game covers up the holes. | ||
}} | }} | ||
{{Comparison | {{Comparison |
Latest revision as of 14:56, 9 November 2019
Contents
Act 1
05-17 prototype |
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Final game (Game Gear) |
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Final game (Master System) |
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Mecha Green Hill Zone is still using its Master System palette, rather than the adjusted Game Gear version.
05-17 prototype |
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Final game |
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The Bane Motora enemies are using a red palette similar to Turquoise Hill Zone, rather than blue. They also don't move very far.
05-17 prototype |
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Final game |
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Platforms have a slightly different look in this prototype.
05-17 prototype |
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Final game |
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Mecha Green Hill Zone is quite partial to these diagonal springs, lining the walls of pits. There are columns of missing missing pixels stopping them from tiling correctly. The final game covers up the holes.
05-17 prototype |
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Final game |
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Oil exists, but it doesn't animate and there's no graphical effects when Sonic or Tails run across.
05-17 prototype |
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Final game |
Act 2
05-17 prototype |
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Final game |
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Sonic and Tails start next to a blank monitor. It functions as a Super Ring.
05-17 prototype |
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Final game |
Act 3
05-17 prototype |
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Final game |
References
Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos | |
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