Actions

Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Mecha Green Hill Zone

From Sonic Retro

Back to: Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons.

Act 1

SonicChaos517 GG MGHZ1 Start.png
05-17 prototype
SonicChaos GG MGHZ1 Start.png
Final game (Game Gear)
Notavailable.svg
Final game (Master System)

Mecha Green Hill Zone is still using its Master System palette, rather than the adjusted Game Gear version.

SonicChaos517 GG MGHZ1 BaneMotora.png
05-17 prototype
SonicChaos GG MGHZ1 BaneMotora.png
Final game

The Bane Motora enemies are using a red palette similar to Turquoise Hill Zone, rather than blue. They also don't move very far.

SonicChaos517 GG MGHZ1 Platform.png
05-17 prototype
SonicChaos GG MGHZ1 Platform.png
Final game

Platforms have a slightly different look in this prototype.

SonicChaos517 GG MGHZ1 DiagonalSprings.png
05-17 prototype
SonicChaos GG MGHZ1 DiagonalSprings.png
Final game

Mecha Green Hill Zone is quite partial to these diagonal springs, lining the walls of pits. There are columns of missing missing pixels stopping them from tiling correctly. The final game covers up the holes.

SonicChaos517 GG MGHZ1 Oil.png
05-17 prototype
SonicChaos GG MGHZ1 Oil.png
Final game

Oil exists, but it doesn't animate and there's no graphical effects when Sonic or Tails run across.

100%
05-17 prototype
100%
Final game


Act 2

SonicChaos GG MGHZ2 BlankMonitor.png
05-17 prototype
Notavailable.svg
Final game

Sonic and Tails start next to a blank monitor. It functions as a Super Ring.

100%
05-17 prototype
100%
Final game


Act 3

100%
05-17 prototype
100%
Final game


References


Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos
SonicChaos517 GG TitleScreen.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic Chaos development