Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Aqua Planet Zone"
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==Act 1== | ==Act 1== | ||
+ | {{Comparison | ||
+ | | image1=SonicChaos517 GG APZ1 Start.png | ||
+ | | image2=SonicChaos GG APZ1 Start.png | ||
+ | | game1=05-17 prototype | ||
+ | | game2=Final game | ||
+ | | desc=[[Aqua Planet Zone]] has a completely different appearance in this build, appearing to take place within a vine-filled cave rather than outdoors among oil rigs. This visual design along with its palette makes the Zone resemble [[Labyrinth Zone]]. | ||
+ | |||
+ | Act 1 is a mostly empty stage with no [[Ring]]s, objects or water. [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] will inevitably fall into a hole and get stuck. The Act cannot be beaten. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=SonicChaos517 GG APZ1 Map.png | ||
+ | | image2=SC 8bit apz1 map.png | ||
+ | | game1=05-17 prototype | ||
+ | | game2=Final game | ||
+ | | vertical=yes | ||
+ | | desc= | ||
+ | }} | ||
+ | |||
+ | ==Act 2== | ||
+ | {{Comparison | ||
+ | | image1=SonicChaos517 GG APZ2 Start.png | ||
+ | | image2=SonicChaos GG APZ2 Start.png | ||
+ | | game1=05-17 prototype | ||
+ | | game2=Final game | ||
+ | | desc=Act 2 shares the same layout as Act 1 but this time takes place in an alternate dimension, with everything rendered in greyscale. This is because the Act loads a palette which only consists of many shades of grey ascending from black to white. Act 3 is identical, meaning there is no boss. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
− | | image2= | + | | image2=SC 8bit apz2 map.png |
| game1=05-17 prototype | | game1=05-17 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | vertical=yes |
+ | | desc= | ||
}} | }} | ||
− | == | + | ==Act 3== |
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
− | | image2= | + | | image2=SC 8bit apz3 map.png |
| game1=05-17 prototype | | game1=05-17 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | vertical=yes |
+ | | desc= | ||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
+ | |||
+ | {{SonicChaosGG0517Omni}} |
Latest revision as of 16:40, 12 April 2022
Contents
Act 1
05-17 prototype |
---|
Final game |
---|
Aqua Planet Zone has a completely different appearance in this build, appearing to take place within a vine-filled cave rather than outdoors among oil rigs. This visual design along with its palette makes the Zone resemble Labyrinth Zone.
Act 1 is a mostly empty stage with no Rings, objects or water. Sonic and Tails will inevitably fall into a hole and get stuck. The Act cannot be beaten.
05-17 prototype |
---|
Final game |
Act 2
05-17 prototype |
---|
Final game |
---|
Act 2 shares the same layout as Act 1 but this time takes place in an alternate dimension, with everything rendered in greyscale. This is because the Act loads a palette which only consists of many shades of grey ascending from black to white. Act 3 is identical, meaning there is no boss.
05-17 prototype |
---|
Final game |
Act 3
05-17 prototype |
---|
Final game |
References
Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos | |
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Main page | Comparisons | Maps | Hidden content |