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Difference between revisions of "Sonic Adventure DX: Director's Cut/Hidden content"

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(New page: ==E-105 is built of Dreamcasts== Image:Sa-e105.JPG Some textures used for E-105 are actually Dreamcasts. Could Dreamcast really be advanced enough to power a robot? ==Unused Items== ...)
 
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==E-105 is built of Dreamcasts==
 
==E-105 is built of Dreamcasts==
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Some textures used for E-105 are actually Dreamcasts. Could Dreamcast really be advanced enough to power a robot?
 
Some textures used for E-105 are actually Dreamcasts. Could Dreamcast really be advanced enough to power a robot?

Revision as of 08:43, 19 May 2008

E-105 is built of Dreamcasts

320px

Some textures used for E-105 are actually Dreamcasts. Could Dreamcast really be advanced enough to power a robot?

Unused Items

Dude2004 found several unused items in the PC port. These items were a Button from Lost World, Tumbleweed from Windy Valley, Trashcan from Speed Highway, and Icicle from Ice Cap.

Duplicate Casino Geometry Data

If you enter and exit the Casino area, copies of the casino geometry will appear at their global location, providing proof that the adventure fields were originally meant to be built as one piece, but then segmented for efficiency (the SA engine had a hard time rendering shit before it got the DX upgrade). The texturing is glitchy, as anything rendered by the SA engine is when it has erroneous texture refrences. It will frequently go back and forth between textures, and sometimes even animate them.

Debug Mode

A debug mode was found for this game, it gots even less features than the Dreamcast version.

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