Difference between revisions of "Sonic Advance 2/Development"
From Sonic Retro
AsuharaMoon (talk | contribs) (→Prototype screenshots: The True Area 52 screenshot is actually from the final game, and that same sprite doesn't even exist in Advance 1. Someone please delete it.) |
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File:Gd-sadv2-3.png|An early level select. In the final, the [[Music Plant]] area appears larger and there's a chaos emerald count. | File:Gd-sadv2-3.png|An early level select. In the final, the [[Music Plant]] area appears larger and there's a chaos emerald count. | ||
File:Gd-sadv2-4.png|When [[Cream]] was first shown Sonic Team made the mistake of keeping [[Amy]]'s life icon complete with broken palette. There is also no sign of [[Cheese]], and the only time four characters would appear on screen is through multiplayer mode. | File:Gd-sadv2-4.png|When [[Cream]] was first shown Sonic Team made the mistake of keeping [[Amy]]'s life icon complete with broken palette. There is also no sign of [[Cheese]], and the only time four characters would appear on screen is through multiplayer mode. | ||
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</gallery> | </gallery> | ||
Revision as of 15:07, 15 April 2019
- Back to: Sonic Advance 2.
Concept art
Concept art for Cream the Rabbit. From the 25th Anniversary Party.
Prototype screenshots
Sonic Advance 2 had gone through several changes over its development process. There are several rejected ideas and other things that were left on the cutting room floor. The following details several of these things.
As seen in a trailer video from Sonic Mega Collection, originally Sonic Advance 2 had a simpler title screen. Here the checkered background always scrolls downwards.
An early level select. In the final, the Music Plant area appears larger and there's a chaos emerald count.
References
Sonic Advance 2 | |
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Main page Manuals |
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