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Sonic & Knuckles (prototype; 1994-05-25)/Comparisons/The Doomsday Zone

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General Comparisons

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0525 prototype
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Final game

Automatically starts as Hyper Sonic when accessed via level select, unlike the final where you are Super Sonic if accessed in this way.

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0525 prototype
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Final game

The background palette for The Doomsday Zone is the same as DEZ2's.

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0525 prototype
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Final game

Various sound effects are still missing.

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0525 prototype
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Final game

The zone scrolls a lot more slowly to begin with. You can speed up the scrolling by holding Right to gradually accelerate it, but hitting an asteroid will slow it down again.

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0525 prototype
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Final game

There are a lot more asteroids at the start and a lot more missiles before reaching Eggman.

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0525 prototype
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Final game

There are still lots of rings before reaching Eggman, as there are still no rings during the final chase.

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0525 prototype
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Final game

When the boss reappears after its blue armour is destroyed the 'badnik popped' sound effect plays instead of the sound played in the final.

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0525 prototype
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Final game

The latter half of Doomsday has no rings and asteroids and the projectiles Eggman fires have different graphics, especially the underneath weaponry.

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0525 prototype
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Final game

When you hit Robotnik while chasing him, you don't get knocked back like you do in the final.

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0525 prototype
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Final game

When The Doomsday Zone is cleared, the game goes back to the Level Select.

Act 1

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0525 prototype
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Final game


References


Sonic & Knuckles (prototype; 1994-05-25), prototype version of Sonic & Knuckles
Sonic3 title.png

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