Difference between revisions of "Sonic & Knuckles (prototype; 1994-05-25)/Comparisons/Death Egg Zone"
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Revision as of 01:25, 7 December 2019
Contents
General Comparisons
0525 prototype |
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Final game |
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The player does not run in at the beginning.
0525 prototype |
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Final game |
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The overscan border color for Act 1 is red, instead of black like the other zones.
0525 prototype |
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Final game |
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The light beam transportation systems have a slightly different countdown tick. It's four low tones, instead of three low tones and one high tone.
0525 prototype |
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Final game |
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The final boss music still doesn't play. DEZ Act 2's theme just continues to play.
0525 prototype |
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Final game |
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If Death Egg's final boss is defeated while it's firing its laser, the laser stays on screen while it explodes.
0525 prototype |
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Final game |
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After the final boss machine collapses completely, everything stops rumbling.
0525 prototype |
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Final game |
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The final chase is slower, and Eggman comes back on screen more slowly.
0525 prototype |
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Final game |
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After defeating Eggman during the final chase, the HUD turns green. This is because the game has loaded Knuckles' 1P palette into the Knuckles CP palette slot.
0525 prototype |
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Final game |
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After clearing the final Death Egg Zone boss, the game attempts to enter Sonic 3's credits sequence, as was the case with the 0517 prototype of Sonic 3C. However, the screen mode for this sequence no longer exists, so the game softlocks.
Act 1
0525 prototype |
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Final game |
Act 2
0525 prototype |
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Final game |
References
Sonic & Knuckles (prototype; 1994-05-25), prototype version of Sonic & Knuckles | |
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