Actions

Difference between revisions of "Sonic & Knuckles"

From Sonic Retro

(+GoodGen)
(+GoodGen)
(No difference)

Revision as of 15:01, 17 September 2005

n/a

Sonic & Knuckles title.png
Sonic & Knuckles
System(s): Sega Genesis
Publisher: Sega
Developer:
Genre: 2D Platform

Introduction

Released for the Sega Genesis (Sega Mega Drive), Sonic & Knuckles, the sequel to Sonic the Hedgehog 3 featured unique Lock-On Technology, which was a special slot located at the top of the cartridge to plug other Genesis games into. When combined with Sonic the Hedgehog 3 , it created Sonic 3 & Knuckles. When combined with Sonic the Hedgehog 2, it made Knuckles in Sonic 2, which allowed the player to play as Knuckles the Echidna, who had not been available for play in any game up to Sonic & Knuckles. When combined with Sonic the Hedgehog, the game generated unlimited "Blue Sphere" special stages, the method used to get emeralds in the game. Putting any other Genesis cartridge on top of Sonic & Knuckles produces a single "Blue Sphere" special stage based on the serial number of the cartridge inserted.

Manuals

Levels

Scoring

Hitting bumpers: 10 points for each of the first ten hits on any given bumper; after that no more points can be gained from that bumper

Hitting enemies: (a chain refers to all enemies destroyed until the next time Sonic lands on some form of ground)

  • First enemy in a chain = 100
  • Second enemy in a chain = 200
  • Third enemy in a chain = 500
  • Fourth through 15th enemies in a chain = 1000 each
  • 16th and all subsequent enemies in a chain = 10,000 each

Destroying a Dr. Eggman boss robot or mini-boss: 1000 points

Ring bonus at end of level: 100 points for each ring held

Signpost: At the end of each Act 1, a singpost falls from the air; jump at it before it hits the ground to keep it in the air and score 100 points. You can get as many 100-point bonuses as you're able to keep the sign in the air for.

Time bonus at end of level:

  • Game clock reads 0:59 or less = 50,000
  • Game clock reads 1:00 to 1:29 = 10,000
  • Game clock reads 1:30 to 1:59 = 5000
  • Game clock reads 2:00 to 2:29 = 4000
  • Game clock reads 2:30 to 2:59 = 3000
  • Game clock reads 3:00 to 3:29 = 1000
  • Game clock reads 3:30 to 9:58 = 100
  • Game clock reads 9:59 exactly = 100000

Special stage: 100 points for each ring held. If you collect all rings, you also get a 50,000-point Perfect bonus (even if you don't get the Emerald).

Also Released for

Production Credits

Executive Producer: Hayao Nakayama Executive Management: Shoichiro Irimajiri, Thomas Kalinski, Paul Rioux Producer: Yuji Naka Director: Hirokazu Yasuhara Project Manager: Shinobu Toyoda, Masaharu Yoshii, Hisashi Suzuki, Roger Hector Lead Programmer: Yuji Naka Senior Programmer: Takahiro Hamano, Masanobu Yamamoto Lead Game Designer: Hirokazu Yasuhara Senior Game Designer: Takashi Iizuka, Hisayoshi Yoshida Character Designer: Takashi Thomas Yuda Scene Artist: Shigeru Okada, Satoshi Yokokawa, Chie Yoshida, Takashi Thomas Yuda, Kunitake Aoki, Tsuneko Aoki Enemy Artist: Satoshi Yokokawa CG Artist: Kunitake Aoki Animator: Takashi Thomas Yuda Art Assistant: Osamu Ohashi Composer: Howard Drossin SEGA So und Team: Masaru Setsumaru, Jun Senoue, Tatsuyuki Maeda, "Milpo", "Bo", Sachio Ogawa, Tomonori Sawada, Masayuki Nagao Sound Project Coordinator: Hisaki Nimiya Product Manager: Pamela Kelly Executive Coordinator: Mamoru Shigeta, Tomio Takami, Diane A. Fornasier, Roger Hector, Takaharu Utsunomiya Lead Game Tester: Jason Kuo Assistant Lead Testers: Rick Greer, Michael A. Williams Testers: Greg Becksted, Joe Cain, Aaron Hommes, Robert Lee, Christopher Lucich, Tim Spengler, Mark Subotnick, Conan Tigard, Maria Tuzzo, Fernando Valderrama, Alex Villagran, Gregg Watkins, David Wood, Jon Apour, Michael Baldwin, Janine Cook, Ben Cureton, Lance Nelson, Bill Person, Daniel Wong, Kirby Fong Sound Special Thanks: Cube Corp., Opus Corp., Masanori Nakayama (Studio Who) Special Thanks: Jina Ishiwatari, Emi Kawamura, Deborah McCracken, Taku Makino, Hayao Nakayama, Shoichiro Irimajiri, Thomas Kalinski, Paul Rioux, Mamoru Shigeta, Tomio Takami, Takaharu Utsunomiya ('Utsy'), Christine Bertoglio, Clint Dyer, Masaaki Kawamura, Sue Ortlip, Elaine Starling, Jennifer Titchener, Michael A. Williams Marketing Director: Diane A. Fornasier Promotions Director: Thomas J. Abramson Marketing Assistant: Lisa Best Wilson Marketing Screen Shots: Clint Dyer, Michael A. Williams Manual: Neil Hanshaw, Carol Ann Hanshaw Manual Screen Shots: Neil Hanshaw

Miscellaneous

GoodGen Versions

  • Sonic and Knuckles (W) [!]
  • Sonic and Knuckles & Sonic 1 (W) [!] - S&K with Sonic 1 lock-on.
  • Sonic and Knuckles & Sonic 2 (W) [!] - S&K with Sonic 2 lock-on.
  • Sonic and Knuckles & Sonic 3 (W) [!] - S&K with Sonic 3 lock-on.

Cardboard Box

Sonic & Knuckles was one of the first Sega Genesis games to be packaged in cardboard when it was initially released. Most Genesis games were released in plastic cases, but later in the console's life, cheaper cardboard boxes began to replace them.

Boxart

(Via Sonicology)

Image:sk-box-us.jpg|US Boxart Image:sk-box-eu.jpg|EU Boxart Image:sk-box-jap.jpg|JP Boxart


Sonic the Hedgehog games for the following systems
Sega Mega Drive

Sega Mega-CD
Sega 32X
 1991  Sonic the Hedgehog | Sonic Eraser     1992  Sonic the Hedgehog 2     1993  Sonic the Hedgehog CD | Dr. Robotnik's Mean Bean Machine | Sonic Spinball     1994  Sonic the Hedgehog 3 | Sonic & Knuckles     1995  Chaotix | Sonic Classics     1996  Sonic 3D: Flickies' Island