Actions

Sandbox

From Sonic Retro

Revision as of 18:24, 23 July 2008 by True Dude (talk | contribs) (Sonic the Hedgehog)
Knuckles
MS emblem knuckles.png
Speed
 
Power
 
Skill
 
Stamina
 

WHY IS THERE THAT EXTRA SPACE ARGH

Commmon Moves

Up: Jump Down: Crouch (For everyone except Bark. Haha, he's too fat!) Twice Forward/Back: Quick Run Forward and Hold: Run P+K+B: Dodge P+K+B Up Close: Behind-the-Back P+K+B Thrown Upward: Upright Landing Forward/Back On Ground: Get Up Up/Down On Ground: Roll and Get Up Back, P+K (With at Least One Barrier): Activate Hyper Mode

  • NOTE: You can also do it by going Up, P+K while in midair.

Sonic the Hedgehog

Punch: P
Punch Kick: P,K
Double Punch: P,P
Triple Punch: P,P,P
Punch Rush: P,P,P,P
Super Rush: P,P,P,P,P
Rush Spin: P,P,P,P,Down+P
Punch Mawarikomi: P (close range),P+K+B
Double Punch Mawarikomi: P,P (close range),P+K+B
Hasami Punch: Right+P
Ballet Toss: DownRight+P
Toss & Attack: DownRight+P,Up+P
Guru-guru Punch
Spin Attack
Spiral Spin
Spiral Spin Feint
Spiral Spin Double Feint
Kick
Double Kick
Triple Kick
Side Kick
Double Side Kick
Triple Side Kick
Leg Throw
Uma Kick
Acchi Ike Kick+
Hyper Start+
Furimuki+
Rocket Missile[back to wall]
Head Spin+
Bukitori[close range] +
Ashibumi+
Memawashi Spin[close range] +
Mawarikomi[close range] ++
Yoke Spin[after Mawarikomi]
Yoke High Kick[after Mawarikomi]
Yoke Spin Dive[after Mawarikomi]
Dash Spin[while running]
Drop Kick[while running]
Furimuki Punch[back to opponent]
Furimuki High Kick[back to opponent]
Fundzuke[down]
Double Spin[down]
Hop Punch
Hop Kick
Double Jump High Kick
Skip Kick
Hop Kick[in midair]
Spin Dive
Fundzuke Dive
Air Spin[in midair]
Air Kick[in midair]
Air Hyper Start[in midair] +
Wall Spin[on wall]
Wall Stomp[on wall]
Emerald Dive[while Hyper] +
Yowa-yowa Punch[while squished]

Miles "Tails" Prower

Fang the Sniper

Bean the Dynamite

Bark the Polarbear

Espio the Chameleon

Amy Rose

Knuckles the Echidna