Sonic Adventure

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Revision as of 20:15, 2 May 2014 by Jmtshaw (talk | contribs)
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Okay... I'm not exactly sure of the best way to handle this game's SCHG(s), seeing as it has 3 versions that are different, but are identical in some cases. Specifically, which templates should go on the Object Editing and Model Format pages? Should it have a sidebar from every game that it applies to (although the gamecube version is nowhere near enough to warrant a sidebar)? Or just for Sonic Adventure? MainMemory 20:41, 18 July 2010 (UTC)

Alright, I think I've got something that'll work: a seperate template for pages that aren't version-specific, that links to all three main pages. MainMemory 23:00, 18 July 2010 (UTC)

All of the text subtitles are stored within the .bin files (for the adventure fields and levels at least), not sure which page I should add this to though. Any suggestions? - Jmtshaw

If you are planning on simply documenting the locations of the strings, rather than describing the format of the file, I don't think you should. Otherwise, you could make a new "NPC Text" page to list the files and the locations of the similar data within the EXE for timed lines. SADXTweaker2 from SA Tools has editors for both. MainMemory 17:01, 2 May 2014 (UTC)
Eh, I'm not all entirely sure what you mean by similar data. Do you mean compare the strings to where they are in the SADX version's .exe or? - Jmtshaw
I mean, those files contain all the text that you advance through by pressing the jump button, but in the EXE there is a set of almost identically formatted data for the text that displays for a set amount of time, like Tikal's hints, or when you see another playable character standing around. MainMemory 18:55, 2 May 2014 (UTC)
Ok, so I've spent the last few hours poking in and out of some files in SONICADV and Tikal's (Knuckles level) hint message is in 1ST_READ.BIN and the playable character lines/other Tikal hints are in the ADV00X.bin for whichever field they happen to be in. In an unrelated note though I also managed to find that all the cutscene data is all contained in .bin files too and I'm thinking of making a list from that. - Jmtshaw