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Sonic the Hedgehog CD/RAM Editing

From Sonic Retro

Revision as of 21:27, 25 June 2011 by Cooljerk (talk | contribs) (work in progress map of Sonic CD's RAM locations)
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Main System Memory Locations

This is a map of 68k memory as used by the main gameplay engine. Note that any numbers entered (for example, score or number of rings) will have to be converted to hex first.

These are the offsets in RAM.

RAM offset Description
$0000 - $7FFF Metablock table
$8000 - $8FFF Level layout
$9000 - $A9FF Block table
$AA00 - $A?FF Decompression buffer
$AC00 - $AFFF Sprite table input. Intermediate storage for sprite attribute table data destined for $DD00 or $F800.