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Difference between revisions of "Sonic Adventure DX: PC/RAM Editing"

From Sonic Retro

(Created page with '__NOTOC__ Note: All values are signed. ==Global Variables== {| class="prettytable" !Address (hex)||Type||Description |- | 00912698 | Byte | Currently playing music |- | 03B0EF34 …')
 
(Global Variables)
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| Debug. Setting this to a non-negative value displays collision spheres around both characters when on the ground and highlights bottomless pits in white.
 
| Debug. Setting this to a non-negative value displays collision spheres around both characters when on the ground and highlights bottomless pits in white.
 
|-
 
|-
| 03B0F0FE
+
| 03B0F0FC
| 2 Bytes
+
| Float
| Gravity. Negative is down, positive is up. Closer to 0 is lower, closer to 32767 is higher. Setting this too high may cause your character to disappear.
+
| Gravity. Negative is down, positive is up.
 
|-
 
|-
 
| 03B0F128
 
| 03B0F128

Revision as of 00:56, 17 August 2009

Note: All values are signed.

Global Variables

Address (hex) Type Description
00912698 Byte Currently playing music
03B0EF34 Byte Lives
03B0EF35 Byte Time in frames. Max 60.
03B0EF48 Byte Time in minutes
03B0F0E4 2 Bytes Rings. Allowing this to reach a negative value (over 32767) will crash the game.
03B0F0EC Byte Debug. Setting this to a non-negative value displays collision spheres around both characters when on the ground and highlights bottomless pits in white.
03B0F0FC Float Gravity. Negative is down, positive is up.
03B0F128 Byte Time in seconds.
03B18895 Byte Light Speed Shoes obtained
03B18896 Byte Crystal Ring obtained
03B188D5 Byte Jet Anklet obtained
03B18DB5 Byte Metal Sonic. Set this to 1 to replace Sonic with Metal Sonic. May crash if you set this during a level.
03B22DC0 Byte Current Character
03B22DCC Byte Current Level
03B22DD4 Byte Adventure Field Act
03B22DD8 Byte Adventure Field Level
03B22DEC Byte Current Act
03B22DF0 Byte Next Level. Change this while the screen is fading out.
03B22E18 Byte Next Act. Change this while the screen is fading out.
03B29D08 Byte Debug. Setting this to 1 displays collision spheres around objects and activates free movement mode. (Except for Tails.)
03B2A2F2 Byte Menu voice
03B2A2FD Byte Selected character in character select
03C74880 4 Bytes Rings in vault in Casinopolis

Character Object 1

A pointer to this data for player 1 is at 03B42E10. A pointer for player 2 is at 03B25980.

Offset (hex) Type Description
0 Byte Action. Varies by character.
4 Bitfield Status 1
Bit Value Description
0 1 On Ground
2 4 Hurt
5 Bitfield Status 2
Bit Value Description
0 1 Ball mode
1 2 Light Speed Dash charged (Sonic only)
2 4 Attacking
3 8 Holding object
4 16 Makes the character stop what they're doing.
6 2 Bytes Invulnerable timer
8 Bitfield Unknown
Bit Value Description
0 1 CPU controlled
9 Byte Set this to a character ID and you'll jump as high as that character.
18 2 Bytes X Rotation
1C 2 Bytes Y Rotation
20 Float X Position
24 Float Y Position
28 Float Z Position
2C Float Shield magnifiction factor
38 4 Bytes Pointer to more data. Possibly movement related?

Character Object 2

A pointer to this data for player 1 is at 03B3CDF0. A pointer for player 2 is at 3B3CDF4.

Offset (hex) Type Description
4 Bitfield Upgrades 1
Bit Value Description
0 1 Crystal Ring
1 2 Light Shoes
2 4 Ancient Light
3 8 Jet Anklet
4 16 Rhythym Badge
5 32 Fighting Gloves
6 64 Shovel Claw
7 128 Long Hammer
5 Bitfield Upgrades 2
Bit Value Description
0 1 Warrior Feather
1 2 Laser Blaster
2 4 Jet Booster
3 8 Power Rod
7 128 Super Sonic
6 Bitfield Powerups 1
Bit Value Description
0 1 Shield
1 2 Magnetic Shield (also protects you)
7 Bitfield Powerups 2
Bit Value Description
6 64 Rings don't add to total
7 128 Invincible
C 4 Bytes Idle Timer. Max 120000000.
38 Float Horizontal Speed
3C Float Vertical Speed
9C 4 Bytes Hang Time
A4 Float Horizontal Speed Cap
A8 Float Vertical Speed Cap
C4 Float Minimum Rolling Speed
D0 Float Minimum Running Speed
D8 Float Ground Acceleration
DC Float Air Acceleration
E0 Float Ground Deceleration
E4 Float Brake Speed
E8 Float Air Brake Speed
EC Float Air Deceleration
110 Float Collision Size
11C Float Y Offset
124 Byte Animation
140 4 Bytes Model Address
  • 0x03C56210 Sonic
  • 0x03C49D90 Tails
  • 0x03C532A0 Knuckles
  • 0x03C54880 Amy
  • 0x03C556A0 Big
  • 0x03C53FA8 Gamma