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Difference between revisions of "Panic Puppet Zone"

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| game=Sonic 3D: Flickies' Island
 
| game=Sonic 3D: Flickies' Island
 
| acts=3
 
| acts=3
| boss=Panic Puppet Zone Act 3
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| boss=Panic Puppet Zone boss
 
| osv=[[Sonic 3D: Flickies' Island OSV (Mega Drive/Genesis)|Mega Drive Version]] / [[Sonic 3D: Flickies' Island OST (Windows/Saturn)|Saturn Version]]
 
| osv=[[Sonic 3D: Flickies' Island OSV (Mega Drive/Genesis)|Mega Drive Version]] / [[Sonic 3D: Flickies' Island OST (Windows/Saturn)|Saturn Version]]
 
| musicgen1 =<flashmp3>3DMD/25 - Panic Puppet Zone - Act 1.mp3</flashmp3>
 
| musicgen1 =<flashmp3>3DMD/25 - Panic Puppet Zone - Act 1.mp3</flashmp3>

Revision as of 13:33, 27 June 2009

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PanicPuppet.png
Panic Puppet Zone
Seventh Zone, Sonic 3D: Flickies' Island
Number of Acts: 3
Boss: Panic Puppet Zone boss
File:S3D8.PNG
Saturn version of level.

Panic Puppet Zone, considered the "last level" of Sonic 3D: Flickies' Island, featured the only stage without any Flickies, as well as one of the only real challenges in the entire game. As Robotnik was in a hurry to prepare his final weapon, he had no time to trap the Flickies in robots, so he put them in cans which can be found in the corners of Act 1. Unusually, Act 2 breaks free from the ordinary routine of using the giant Ring to end the level. Instead, Sonic must make his way to a giant picture of Robotnik's face. Sonic must then enter the pipe that sticks out of "Robotnik's" nose. This will transport Sonic to the Boss stage. The boss was a multi-layered showdown against Robotnik's head, which used various tactics to take Sonic down. When defeated, Sonic flies away from the exploding ruin and to the final battle, depending on whether all the Chaos Emeralds were obtained or not.

There are several different obstacles in this level. There are badniks that act similar to ones in earlier levels, however no flickies are present when they are broken. In Act 1, there are obstacles similar to the ones found in Gene Gadget Zone, shooters that activate when Sonic gets close to them, electric zappers that will hurt Sonic if he walks on them, fans that blow Sonic upwards, and elevators that bring Sonic to another part of the act. Also, Act 1 also has conveyor belts. Pulling a nearby lever will change the direction of the conveyor belt. And like most levels, there are flickies that must be found to go onto the next act. Act 2 is very different. There are similar obstacles, with the addition of trapdoors that will kill Sonic if he was to fall through, and as stated above, there are no flickies to collect. Also unlike the other levels, Tails and Knuckles are not present in this level. You cannot try for the chaos emeralds, and no bonuses can be collected from Knuckles and Tails, and those bonuses are not even present at the end of act tally.

The music of Act 1 of the Genesis version is the same as the music used in the opening cutscene which outlines the story (not the one shown when first turning the Genesis on), with the exceptions of an early end and two "Sonic beat an enemy" sounds added to align with the story shown on screen. The Saturn version has no such cutscene; choosing Start at the main menu goes right to the game.

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