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Difference between revisions of "Palmtree Panic"

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'''Palmtree Panic Zone''' is the first zone in ''[[Sonic CD]]''. Like the beginning of most Sonic games, the first level is a [[Sonic Cliches#The Tropical Island Cliche|tropical zone cliche]]. Many palmtrees are around, along with small star-shaped plants and fallen logs. This level is easy for beginners.
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'''Palmtree Panic''' is the first round in ''[[Sonic CD]]''. Like the beginning of most Sonic games, the first level is a [[Sonic Cliches#The Tropical Island Cliche|tropical zone cliche]]. Many palmtrees are around, along with small star-shaped plants and fallen logs. This level is easy for beginners.
  
The zone features many loops and vertical ramps. The small, donut-esque platforms act differently based on time zone: when in the present, they will not appear until you stand under them; in the past, they are always visisble; in the future, they fall out from underneath you.
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The round features many loops and vertical ramps. The small, donut-esque platforms act differently based on time zone: when in the present, they will not appear until you stand under them; in the past, they are always visisble; in the future, they fall out from underneath you.
  
 
==Instruction Manual Description==
 
==Instruction Manual Description==
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* Amy acts differently than in the final. She will still latch on to you if you run past her, but if you stand still, she also just stands there. (In the final she latches on even if you stop.)
 
* Amy acts differently than in the final. She will still latch on to you if you run past her, but if you stand still, she also just stands there. (In the final she latches on even if you stop.)
 
* Every zone in 510 features a different enemy flower. In the final, every zone had the same flower.
 
* Every zone in 510 features a different enemy flower. In the final, every zone had the same flower.
* The boss has pinchers, instead of bouncers like the final.
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* The boss has pincers, instead of bouncers like the final.
  
  
 
{{SonicCDZones}}
 
{{SonicCDZones}}
 
[[Category: Sonic CD Levels]]
 
[[Category: Sonic CD Levels]]

Revision as of 23:56, 18 March 2008

Pppresent.png
Palmtree Panic
First level, Sonic CD
Number of Acts: Three
Boss: EGG-HVC-D01
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Palmtree Panic is the first round in Sonic CD. Like the beginning of most Sonic games, the first level is a tropical zone cliche. Many palmtrees are around, along with small star-shaped plants and fallen logs. This level is easy for beginners.

The round features many loops and vertical ramps. The small, donut-esque platforms act differently based on time zone: when in the present, they will not appear until you stand under them; in the past, they are always visisble; in the future, they fall out from underneath you.

Instruction Manual Description

Loop the loops, twist through corkscrew turns, find footing on hidden platforms, and spin the wheels to blast up vertical ramps. This Round promises plenty of action for a fleet-footed hedgehog! Hope you remembered to bring your mosquito repellent, 'cuz some of these enemies take a big bite!

Difference between Time Zones

220px Pppast.png Ppbadfuture.png Ppgoodfuture.png
Present Past Bad Future Good Future
The scenery is very cheerful in the present. Apart from the occasional badnik, of course. Green plants, large trees, flowers, everything is normal. Back in time, the world was much different. The past to this level resembles a prehistoric era, including large leafed trees and such. Remember to destroy the roboticizer here, or... ...This will happen. The entire land is filled with ruined mecha machines, all the badniks have taken a beating, and the lake in the background is filled to the brim with Toxic waste. Luckily, you can stop the above from happening by destroying the machine in the past. The world is much different now, although machinery is still around, it is helping the environment rather than hurting it now.

Enemies

  • Mosqui - Kamikaze mosquito bots
  • Patabata - Robotic butterfly badnik
  • Anton - Unicycle ant bot
  • Unnamed beetle bot
  • Taga-taga - Hopping water bot

Differences between CD Sonic 510 and Final

  • Amy acts differently than in the final. She will still latch on to you if you run past her, but if you stand still, she also just stands there. (In the final she latches on even if you stop.)
  • Every zone in 510 features a different enemy flower. In the final, every zone had the same flower.
  • The boss has pincers, instead of bouncers like the final.


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