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Difference between revisions of "Octus"

From Sonic Retro

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(add pretty table for tech info)
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==Technical Information==
 
==Technical Information==
{|
+
{|border="1" class="prettytable"
|width="60"|$2CA14
+
!Game
|Octus object offset
+
!Object ID #
 +
!Code offset
 +
!Mappings offset
 +
!Compressed art offset
 +
!Subparameters
 
|-
 
|-
 +
|[[SCHG:Sonic 2|Sonic the Hedgehog 2]]
 +
|$4A
 +
|$2CA14
 
|$2CBFE
 
|$2CBFE
|Octus sprite mappings
+
|$8336A ([[Nemesis Format]], 20 blocks)
|-
+
|$00
|$8336A
 
|Octus [[sprite]] art ([[Nemesis Format]], 58 blocks)
 
|-
 
|4A
 
|Object function number
 
 
|}
 
|}
  
 
[[Category:Sonic the Hedgehog 2 (16-bit) Badniks]]
 
[[Category:Sonic the Hedgehog 2 (16-bit) Badniks]]

Revision as of 22:45, 28 December 2007

An octopus-like creature, Octus (called "Octa" in the Japanese manual), found in Oil Ocean Zone, tend to stay on the ground then jump up and fire a bullet horizontally towards you, but they can still be simply taken out with a spin attack.

Technical Information

Game Object ID # Code offset Mappings offset Compressed art offset Subparameters
Sonic the Hedgehog 2 $4A $2CA14 $2CBFE $8336A (Nemesis Format, 20 blocks) $00