Actions

Difference between revisions of "Object"

From Sonic Retro

m
(Redirected page to sega:Object)
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
+
#REDIRECT [[sega:Object]]
An '''object''' is an element in a [[video game]] which interacts with the environment (or level) and other objects, and is controlled by simple algorithms and complex subroutines. Objects alter values in the [[RAM]] (especially the object's own [[object RAM]]) to effect gameplay, and are often represented on-screen by [[sprite]]s. Sometimes objects are invisible during the game, as is the case for [[plane]]-switching tags and [[lava]] tags. In Sonic games, the most complex object is always [[Sonic]] himself. He is required to be controlled by the player, interact with dozens of other objects, be affected by the curvature and elevation of the floor, and change graphics loaded into the [[VRAM]] according to his current behaviour. Sonic is always by far the largest object, in terms of lines of code (and therefore space in the [[ROM]]).
 
 
 
==The commonest objects in Sonic games==
 
*[[Sonic]]
 
*[[Rings]]
 
*[[Monitor]]s
 
*[[Badnik]]s
 
 
 
==See also==
 
*[[:Category:Items]]
 
*[[Object RAM]]
 
 
 
[[Category:Hacking Information]]
 

Latest revision as of 13:43, 16 April 2010

Redirect to: