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Difference between revisions of "Neon Palace Zone"

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Revision as of 12:38, 27 July 2009

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Neon Palace Zone
Third Zone, Sonic Rivals 2
Number of Acts: 3 + Boss
Boss: Neon Palace Zone Boss

Neon Palace Zone is the third level of Sonic Rivals 2 for the PSP. The latest in a long line of Robotnik's brightly coloured casino-bases, the Zone contains three Acts plus a boss fight at the end.

Incorporating both the pinball-flipper slot machines of Sonic 2's Casino Night Zone and the bingo-squares of Sonic Heroes's BINGO Highway (activated by running over numbered blocks to form the appropriate ring-earning lines), Neon Palace plays the gambling cliché straight up. The background features playing card motifs, and the floor is often decorated with red/white dice-patterned tiles.

Story

With their new emerald detector (recently acquired from "Eggman"), Knuckles and Rouge arrive in Neon Palace Zone only to see the machine go crazy over a pair of chao - unbeknownst to them because the chao were hiding Chaos Emeralds. Knuckles gladly surrenders his chao to a pursuing Silver, more concerned with finding rings to recharge the detector than anything else. Espio, unaware that the echidna has acquiesced to Silver without a fight, steals the Rouge's chao and Emerald in order to buy the hedgehog some time.

Shadow and Metal Sonic, once out of Sunset Forest's canopy, finally manage to get a signal from the Doctor, but an understanably suspicious Sonic and Tails show up in pursuit before the fat scientist can divulge any useful information. Eggman orders Metal Sonic to run interference for Shadow, while revealing to the black hedgehog that Nega has taken control of Neon Palace's badniks, requiring Shadow to destroy them.

Trivia

  • Robotnik actually uses the word "Badniks" in the preamble to Shadow's Act 1; the first time the word has appeared in official game media since before Sonic Adventure.


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