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Egg Quarters

From Sonic Retro

Revision as of 03:18, 7 June 2009 by Tweaker (talk | contribs) (Moved image so it looks less awkward. Should look better as more content is added.)

Template:SA2Level Egg Quarters is the fifth stage in the Dark story of Sonic Adventure 2 and the second stage playable with Rouge. It represents Rouge's attempt to break into Eggman's secret base (coming, as it does, at a point in the story where the other Dark side characters don't know who Rouge is).

Plot

Level layout

Appearance

Level sections

Locations

Animals

Animal Number Location
<iimg>Gorilla!Gorilla.png</iimg> 2 Egg Scorpion Chamber: In an alcove with a coffin, opposite to the Egg Scorpion statue.
Snake Altar room: On one of the pillars surrounding the pillar.
<iimg>Half Fish!Halffish.png</iimg> 1 Snake Altar room: In the cage that needs to be destroyed by a bomb, closer to the green path exit.
<iimg>Parrot!Parrot.png</iimg> 1 Egg Scorpion Chamber: On the Egg Scorpion statue.
<iimg>Skunk!Skunk.png</iimg> 1 Egg Scorpion Chamber: By whistling close to fap below the flower on the wall, in the square room to the right.
Random 3 Egg Fish Chamber: In a pipe located at the top of the Egg Fish statue.
Egg Fish Chamber: In a steel box to the right of the Pick Nails, in the correspondent room.
Egg Fish Chamber: In one of the four wooden boxes located below the crusher in the Pick Nails room.
Total 10
File:Beetle1.png
One of the indestructible Beetle robots which constantly patrol the level

Egg Quarters is only half the size of the corresponding Hero stage, Death Chamber, but compensates with the addition of two large, invulnerable beetle robots that patrol around the stage. If one gets close enough to the player, it will let off a series of five warning beeps, after which time Rouge will take damage unless she either gets a significant distance away from the robot, or hides in a shadowy area, before time runs out.

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