Difference between revisions of "Crabmeat"
From Sonic Retro
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[[Image:Crabmeat0fc.gif|frame|right|Manual art and sprites]] | [[Image:Crabmeat0fc.gif|frame|right|Manual art and sprites]] | ||
− | Acting like a crab, '''Crabmeat''' (called "Ganigani" in the [[Sonic 1 JP Manual|Japanese manual]]) walks slowly sideways and is always vulnerable to attack, but | + | Acting like a crab, '''Crabmeat''' (called "Ganigani" in the [[Sonic 1 JP Manual|Japanese manual]]) walks slowly sideways and is always vulnerable to attack, but has little bombs it shoots out of its claws when it pauses. This badnik is found in multiple zones in both the [[Sega Genesis]] and [[Sega Game Gear]] versions of the original Sonic the Hedgehog. |
==Technical Information== | ==Technical Information== |
Revision as of 20:04, 18 October 2007
Acting like a crab, Crabmeat (called "Ganigani" in the Japanese manual) walks slowly sideways and is always vulnerable to attack, but has little bombs it shoots out of its claws when it pauses. This badnik is found in multiple zones in both the Sega Genesis and Sega Game Gear versions of the original Sonic the Hedgehog.
Technical Information
Sonic the Hedgehog (Genesis)
94F0 Crabmeat object offset
35806
Crabmeat sprite art (Nemesis Format, 68 blocks)
1F
Object function number
Sonic the Hedgehog (Game Gear)
08 Object function number