Difference between revisions of "Chemical Plant Zone"
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==Instruction Manual Description== | ==Instruction Manual Description== | ||
− | Flash through a high-tech maze | + | Flash through a high-tech maze built with pipes and ducts. Robotnik's flooded the factory with a pool of toxic liquid called "Mega Mack" that poisons Sonic in a few moments! |
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− | + | ==Enemies== | |
*[[Grabber]] - Spider enemy, hangs from the ceiling and grabs Sonic. Then unless Tails can destroy the Grabber, it explodes and hurts/kills Sonic. | *[[Grabber]] - Spider enemy, hangs from the ceiling and grabs Sonic. Then unless Tails can destroy the Grabber, it explodes and hurts/kills Sonic. | ||
*[[Spiny]] - Anemone enemy, moves very slowly and spits out missiles. | *[[Spiny]] - Anemone enemy, moves very slowly and spits out missiles. | ||
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==Differences between beta and final== | ==Differences between beta and final== | ||
− | *The loop-de-loop platforms have | + | *The loop-de-loop platforms have octagonal edges instead of being flat. |
− | *The platforms which move across rails (most | + | *The platforms which move across rails (most noticeably in Act 2) are much smaller. |
==Technical Information== | ==Technical Information== |
Revision as of 01:21, 21 November 2006
Chemical Plant Zone |
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Second level, Sonic the Hedgehog 2 |
Number of Acts: 2 |
Boss: Dr. Robotnik's Chemical Machine |
The second zone in Sonic 2, Chemical Plant Zone is Dr. Robotnik's chemical plant, full of tubes and floating platforms. He uses a new substance called "Mega-mack" to try to kill Sonic.
Contents
Instruction Manual Description
Flash through a high-tech maze built with pipes and ducts. Robotnik's flooded the factory with a pool of toxic liquid called "Mega Mack" that poisons Sonic in a few moments!
Enemies
- Grabber - Spider enemy, hangs from the ceiling and grabs Sonic. Then unless Tails can destroy the Grabber, it explodes and hurts/kills Sonic.
- Spiny - Anemone enemy, moves very slowly and spits out missiles.
Differences between beta and final
- The loop-de-loop platforms have octagonal edges instead of being flat.
- The platforms which move across rails (most noticeably in Act 2) are much smaller.
Technical Information
0D | CPZ Level Value |
2E02 | CPZ Palette |
2E62 | CPZ Underwater Palette |
D27C | CPZ layer deformation info |
401B2 | CPZ animated pattern load cue (0) |
40762 | CPZ misc sprite mappings |
42376 | CPZ object debug list |
453C0 | CPZ and DEZ primary 16x16 collision index |
454E0 | CPZ and DEZ secondary 16x16 collision index |
48774 | CPZ act 1 level layout |
48A84 | CPZ act 2 level layout |
4FAFE | Animated background section in CPZ and DEZ |
B5234 | CPZ/DEZ 16x16 block mappings |
B6174 | CPZ/DEZ main level patterns |
B90F4 | CPZ/DEZ 128x128 block mappings |
E5E2C | CPZ act 1 ring locations |
E5F9E | CPZ act 2 ring locations |