Difference between revisions of "Chemical Plant Zone"
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− | {{LevelBob|levelscreen=chemicalplant.png|levelno=Second|game=Sonic the Hedgehog 2|acts=2|boss=Chemical Plant Zone Boss|osv=Sonic the Hedgehog 2 OSV|}} | + | {{LevelBob|levelscreen=chemicalplant.png|levelno=Second|game=Sonic the Hedgehog 2|acts=2|boss=Chemical Plant Zone Boss|osv=Sonic the Hedgehog 2 OSV|underwater=Act 2}} |
The second zone in ''[[Sonic 2]]'', '''Chemical Plant Zone''' is [[Dr. Robotnik]]'s chemical plant, full of tubes and floating platforms. He uses a new substance called "Mega-mack" to try to kill Sonic. | The second zone in ''[[Sonic 2]]'', '''Chemical Plant Zone''' is [[Dr. Robotnik]]'s chemical plant, full of tubes and floating platforms. He uses a new substance called "Mega-mack" to try to kill Sonic. | ||
Revision as of 18:12, 28 June 2007
Chemical Plant Zone |
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Second level, Sonic the Hedgehog 2 |
Number of Acts: 2 |
Boss: Chemical Plant Zone Boss |
Underwater areas: Act 2 |
The second zone in Sonic 2, Chemical Plant Zone is Dr. Robotnik's chemical plant, full of tubes and floating platforms. He uses a new substance called "Mega-mack" to try to kill Sonic.
Contents
Instruction Manual Description
Flash through a high-tech maze built with pipes and ducts. Robotnik's flooded the factory with a pool of toxic liquid called "Mega Mack" that poisons Sonic in a few moments!
Enemies
- Grabber - Spider enemy, hangs from the ceiling and grabs Sonic. Then unless Tails can destroy the Grabber, it explodes and hurts/kills Sonic.
- Spiny - Anemone enemy, moves very slowly and spits out missiles.
Differences between beta and final
- The loop-de-loop platforms have octagonal edges instead of being flat.
- The platforms which move across rails (most noticeably in Act 2) are much smaller.
Technical Information
0D | CPZ Level Value |
$2E02 | CPZ Palette |
$2E62 | CPZ Underwater Palette |
$D27C | CPZ layer deformation info |
$401B2 | CPZ animated pattern load cue (0) |
$40762 | CPZ misc sprite mappings |
$42376 | CPZ object debug list |
$453C0 | CPZ and DEZ primary 16x16 collision index |
$454E0 | CPZ and DEZ secondary 16x16 collision index |
$48774 | CPZ act 1 level layout |
$48A84 | CPZ act 2 level layout |
$4FAFE | Animated background section in CPZ and DEZ |
$B5234 | CPZ/DEZ 16x16 block mappings |
$B6174 | CPZ/DEZ main level patterns |
$B90F4 | CPZ/DEZ 128x128 block mappings |
$E5E2C | CPZ act 1 ring locations |
$E5F9E | CPZ act 2 ring locations |