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Difference between revisions of "Chemical Plant Zone"

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{{LevelBob|levelscreen=chemicalplant.png|levelno=Second|game=Sonic the Hedgehog 2|acts=2|boss=Chemical Plant Zone Boss|osv=Sonic the Hedgehog 2 OSV||map=Sonic the Hedgehog 2 Level Maps}}
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{{LevelBob|levelscreen=chemicalplant.png|levelno=Second|game=Sonic the Hedgehog 2|acts=2|boss=Chemical Plant Zone Boss|osv=Sonic the Hedgehog 2 OSV|}}
The second zone in [[Sonic 2]], '''Chemical Plant Zone''' is [[Dr. Robotnik]]'s chemical plant, full of tubes and floating platforms. He uses a new substance called "Mega-mack" to try to kill Sonic.
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The second zone in ''[[Sonic 2]]'', '''Chemical Plant Zone''' is [[Dr. Robotnik]]'s chemical plant, full of tubes and floating platforms. He uses a new substance called "Mega-mack" to try to kill Sonic.
  
 
==Instruction Manual Description==
 
==Instruction Manual Description==

Revision as of 03:01, 3 January 2007

Chemicalplant.png
Chemical Plant Zone
Second level, Sonic the Hedgehog 2
Number of Acts: 2
Boss: Chemical Plant Zone Boss

The second zone in Sonic 2, Chemical Plant Zone is Dr. Robotnik's chemical plant, full of tubes and floating platforms. He uses a new substance called "Mega-mack" to try to kill Sonic.

Instruction Manual Description

Flash through a high-tech maze built with pipes and ducts. Robotnik's flooded the factory with a pool of toxic liquid called "Mega Mack" that poisons Sonic in a few moments!


Enemies

  • Grabber - Spider enemy, hangs from the ceiling and grabs Sonic. Then unless Tails can destroy the Grabber, it explodes and hurts/kills Sonic.
  • Spiny - Anemone enemy, moves very slowly and spits out missiles.

Differences between beta and final

  • The loop-de-loop platforms have octagonal edges instead of being flat.
  • The platforms which move across rails (most noticeably in Act 2) are much smaller.

Technical Information

0D CPZ Level Value
$2E02 CPZ Palette
$2E62 CPZ Underwater Palette
$D27C CPZ layer deformation info
$401B2 CPZ animated pattern load cue (0)
$40762 CPZ misc sprite mappings
$42376 CPZ object debug list
$453C0 CPZ and DEZ primary 16x16 collision index
$454E0 CPZ and DEZ secondary 16x16 collision index
$48774 CPZ act 1 level layout
$48A84 CPZ act 2 level layout
$4FAFE Animated background section in CPZ and DEZ
$B5234 CPZ/DEZ 16x16 block mappings
$B6174 CPZ/DEZ main level patterns
$B90F4 CPZ/DEZ 128x128 block mappings
$E5E2C CPZ act 1 ring locations
$E5F9E CPZ act 2 ring locations

Template:Sonic2Levels