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Difference between revisions of "Catch Eggman"

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The '''{{PAGENAME}}'''<ref>''[[Sonic the Hedgehog Encyclo-speed-ia]]'', page 229</ref> is the second boss of ''[[Sonic the Hedgehog 4: Episode I]]'', fought at the end of [[Casino Street Zone]].
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The '''{{PAGENAME}}'''{{intref|Sonic the Hedgehog Encyclo-speed-ia|page=229|italics=yes}} is the second boss of ''[[Sonic the Hedgehog 4: Episode I]]'', fought at the end of [[Casino Street Zone]].
  
 
==Strategy==
 
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Latest revision as of 11:41, 7 February 2024

Sonic Retro emblem.svg Sonic the Hedgehog 4
»
Bosses
»
Catch Eggman
CSZBoss.png
Catch Eggman
Game: Sonic the Hedgehog 4: Episode I
Level: Casino Street Zone
Hits to defeat: 8

The Catch Eggman[1] is the second boss of Sonic the Hedgehog 4: Episode I, fought at the end of Casino Street Zone.

Strategy

This boss is an inspired recreation of Sonic the Hedgehog 2's Catcher Eggman, with Dr. Eggman using a claw machine in a pinball arena. Eggman uses a different attack method than his previous encounter against Sonic. He tries to grab Sonic with the claw and drop him on a set of spikes that rises from the bottom of the arena. After a few hits, Eggman will rise further up the arena and start dropping bombs as he did in Sonic 2.

Pinch Mode

Just like the original Sonic the Hedgehog 2 encounter, the claw gets an electric current flowing through the claw, which makes the claw attack far more deadly. Let him sit in place for too long, and he does a ricocheting spin move around the arena.

References


Sonic the Hedgehog 4 Episode I
Sonic4EpI PC title.png

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