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Difference between revisions of "Balance Master"

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'''{{PAGENAME}}''' (メカアシカ){{fileref|Sonic 2 GG JP Manual.pdf|page=28}} is the boss of [[Aqua Lake Zone]], the third level in ''[[Sonic the Hedgehog 2 (8-bit)]]''. This boss is notable for requiring a more indirect attack strategy than most of the game's bosses.
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'''{{PAGENAME}}'''<ref>''[[Sonic the Hedgehog Encyclo-speed-ia]]'', page 29</ref>, known as '''Mecha Ashika''' (メカアシカ{{fileref|Sonic 2 GG JP Manual.pdf|page=28}}) in Japan, is the third boss of the 8-bit versions of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'', fought at the end of [[Aqua Lake Zone]].
  
 
==Strategy==
 
==Strategy==
When he first confronts sonic, Mecha Ashika will promptly blow an explosive balloon on its nose; the balloon will pop before the badnik can throw it at Sonic, damaging it and giving the player a clue on how to defeat the robotic pinneped.  
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{{PAGENAME}} is notable for requiring a more indirect attack strategy than most of the game's bosses. When it first confronts [[Sonic the Hedgehog|Sonic]], {{PAGENAME}} will promptly blow an explosive balloon on its nose; the balloon will pop before the boss can throw it at Sonic, damaging it and giving the player a clue on how to defeat the robotic pinneped.  
  
The Mecha Ashika's main tactic is slowly shuffling towards Sonic, leaping towards him with a tail slap when it gets close enough; if Sonic tries to jump on the boss, it will catch him and bounce him for a few seconds before throwing him across the room. After this, the seal will again try to inflate its trademark explosive balloons; Sonic must attack these when they are almost inflated, popping them and damaging the sea lion (failure to attack the balloon will cause Mecha Ashika to use it as a projectile). Repeating this five more times causes the robot to seemingly throw a tantrum as it explodes, allowing Sonic to proceed to [[Green Hills Zone]].
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The Mecha Ashika's main tactic is slowly shuffling towards Sonic, leaping towards him with a tail slap when it gets close enough; if Sonic tries to jump on the boss, it will catch him and bounce him for a few seconds before throwing him across the screen. After this, the seal will again try to inflate its explosive balloons; Sonic must attack these when they are almost inflated, popping them and damaging the boss (failure to attack the balloon will cause the boss to use it as a projectile). Repeating this five more times causes the robot to explode, allowing Sonic to proceed to [[Green Hills Zone]].
  
 
==Gallery==
 
==Gallery==
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==References==
 
==References==
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<references/>
  
 
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Revision as of 14:01, 25 October 2022

Sonic Retro emblem.svg Sonic the Hedgehog 2 (8-bit)
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Bosses
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Balance Master
Mecha Ashika.JPG
Balance Master
Game: Sonic the Hedgehog 2 (8-bit)
Level: Aqua Lake Zone
Hits to defeat: 6

Balance Master[1], known as Mecha Ashika (メカアシカMedia:Sonic 2 GG JP Manual.pdf[2]) in Japan, is the third boss of the 8-bit versions of Sonic the Hedgehog 2, fought at the end of Aqua Lake Zone.

Strategy

Balance Master is notable for requiring a more indirect attack strategy than most of the game's bosses. When it first confronts Sonic, Balance Master will promptly blow an explosive balloon on its nose; the balloon will pop before the boss can throw it at Sonic, damaging it and giving the player a clue on how to defeat the robotic pinneped.

The Mecha Ashika's main tactic is slowly shuffling towards Sonic, leaping towards him with a tail slap when it gets close enough; if Sonic tries to jump on the boss, it will catch him and bounce him for a few seconds before throwing him across the screen. After this, the seal will again try to inflate its explosive balloons; Sonic must attack these when they are almost inflated, popping them and damaging the boss (failure to attack the balloon will cause the boss to use it as a projectile). Repeating this five more times causes the robot to explode, allowing Sonic to proceed to Green Hills Zone.

Gallery

References


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