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Difference between revisions of "Balance Master"

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m (Sea Lion Mecha moved to Mecha Sea Lion over redirect: Don't make up names for the bosses.)
m (Text replacement - "<ref>''\[\[Sonic the Hedgehog Encyclo-speed-ia\]\]'', page (.*)<\/ref>" to "{{intref|Sonic the Hedgehog Encyclo-speed-ia|page=$1|italics=yes}}")
 
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{{Breadcrumb|noitalics=yes
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|Sonic the Hedgehog 2 (8-bit)|l1=''Sonic the Hedgehog 2'' (8-bit)|:Category:Sonic the Hedgehog 2 (8-bit) bosses|l2=Bosses|{{PAGENAME}}}}
 
{{BossInfo
 
{{BossInfo
| image=SeaLionMecha.png
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| image=Mecha Ashika.JPG
| name=Sea Lion Mecha
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| game=Sonic the Hedgehog 2 (8-bit)
| game=[[Sonic the Hedgehog 2 (8-bit)]]
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| level=Aqua Lake Zone
| level=[[Aqua Lake Zone]]
 
 
| hits=6
 
| hits=6
 
}}
 
}}
[[Image:Mecha Ashika.JPG|thumb|180px|right|Official artwork of Mecha Sea Lion.]]
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'''{{PAGENAME}}'''{{intref|Sonic the Hedgehog Encyclo-speed-ia|page=29|italics=yes}}, known as '''Mecha Ashika''' (メカアシカ{{fileref|Sonic 2 GG JP Manual.pdf|page=28}}) in Japan, is the third boss of the 8-bit versions of ''[[Sonic the Hedgehog 2 (8-bit)|Sonic the Hedgehog 2]]'', fought at the end of [[Aqua Lake Zone]].
The '''Sea Lion Mecha''' is the boss of [[Aqua Lake Zone]], the third level in ''[[Sonic the Hedgehog 2 (8-bit)]]''. This mechanical walrus attacks Sonic by means of an inflatable, explosive ball. Sonic must hit the ball as the Sea Lion Mecha is still in the process of blowing it up, in order to do any damage. Other attacks will be repulsed, as the machine simply bounces Sonic atop its robotic nose, before tossing him to the side of the screen.  
 
  
{{Sonic2GGBosses}}
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==Strategy==
[[Category:Sonic the Hedgehog 2 (8-bit) Bosses]]
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{{PAGENAME}} is notable for requiring a more indirect attack strategy than most of the game's bosses. When it first confronts [[Sonic the Hedgehog|Sonic]], {{PAGENAME}} will promptly blow an explosive balloon on its nose; the balloon will pop before the boss can throw it at Sonic, damaging it and giving the player a clue on how to defeat the robotic pinneped.
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The Mecha Ashika's main tactic is slowly shuffling towards Sonic, leaping towards him with a tail slap when it gets close enough; if Sonic tries to jump on the boss, it will catch him and bounce him for a few seconds before throwing him across the screen. After this, the seal will again try to inflate its explosive balloons; Sonic must attack these when they are almost inflated, popping them and damaging the boss (failure to attack the balloon will cause the boss to use it as a projectile). Repeating this five more times causes the robot to explode, allowing Sonic to proceed to [[Green Hills Zone]].
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==Gallery==
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<gallery>
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SeaLionMecha.png|Master System version
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</gallery>
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==References==
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<references/>
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{{S2GGOmni|3}}

Latest revision as of 11:43, 7 February 2024

Sonic Retro emblem.svg Sonic the Hedgehog 2 (8-bit)
»
Bosses
»
Balance Master
Mecha Ashika.JPG
Balance Master
Game: Sonic the Hedgehog 2 (8-bit)
Level: Aqua Lake Zone
Hits to defeat: 6

Balance Master[1], known as Mecha Ashika (メカアシカMedia:Sonic 2 GG JP Manual.pdf[2]) in Japan, is the third boss of the 8-bit versions of Sonic the Hedgehog 2, fought at the end of Aqua Lake Zone.

Strategy

Balance Master is notable for requiring a more indirect attack strategy than most of the game's bosses. When it first confronts Sonic, Balance Master will promptly blow an explosive balloon on its nose; the balloon will pop before the boss can throw it at Sonic, damaging it and giving the player a clue on how to defeat the robotic pinneped.

The Mecha Ashika's main tactic is slowly shuffling towards Sonic, leaping towards him with a tail slap when it gets close enough; if Sonic tries to jump on the boss, it will catch him and bounce him for a few seconds before throwing him across the screen. After this, the seal will again try to inflate its explosive balloons; Sonic must attack these when they are almost inflated, popping them and damaging the boss (failure to attack the balloon will cause the boss to use it as a projectile). Repeating this five more times causes the robot to explode, allowing Sonic to proceed to Green Hills Zone.

Gallery

References


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