Aquatic Ruin Zone
From Sonic Retro
Aquatic Ruin Zone is the third zone in Sonic 2.
Instruction Manual Description
Roaming Romans infest a beautiful forest and sunken lake. Explore an intricate maze. If you're underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen's running out.
Villains
Enemies
- Grounder - Drill enemy, hides behind walls and appears when Sonic approaches.
- Whisp - Fly enemy, attacks in swarms.
- Chop Chop - Piranha enemy, moves around slowly underwater.
Boss
- Boss: Dr. Robotnik's Hammer Machine
- Hits: 8
Alright now, the first things you'll notice are the two totem poles that rise up out of the ground. Next, you'll notice Robotnik inside another hovercraft, this time with a giant hammer attached to the front of it. Robotnik will stay above the two tall poles, just out of your reach. That being said, Robotnik will fly back and forth, smacking both totem poles with his massive hammer. Upon doing so, arrows will be propelled out of a designated area on the totem pole and stick into the corresponding section of the pole across the screen. Your job here is to use the arrows as stepping stones to reach Robotnik. Hop onto the top of either pole and bounce off of Robotnik twice before he starts to fly away across screen. Repeat this process until Robotnik's defeated.
Technical Information
0F Aquatic Ruin Zone
2F42
ARZ Palette
2FA2
ARZ Underwater Palette
D4AE
ARZ layer deformation info
3FF24
Dynamic pattern reloading for ARZ
401D6
CPZ animated pattern load cue (0)
4077A
ARZ misc sprite mappings
42438
ARZ object debug list
45610
ARZ primary 16x16 collision index
45760
ARZ secondary 16x16 collision index
48E94
ARZ act 1 level layout
49264
ARZ act 2 level layout
BB944
ARZ 16x16 block mappings
BCC24
ARZ main level patterns
C1434
ARZ 128x128 block mappings
E6294
ARZ act 1 ring locations
E642E
ARZ act 2 ring locations