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While it looks the part, each Act of Star Light Zone has an almost entirely different layout to that of the final game, with many more opportunities to fall into pits.
Act 1
Some loops have extra flashing lights on them. These graphics are unused in the final game.
There are no Badniks during normal play, but the player can place Buzz Bombers and Crabmeats in edit mode, neither of which appear in the stage in the final game.
Also placeable are spike-less seasaws.
There is a signpost allowing for the Act to be cleared, but it's half-buried in the ground.
Finishing Act 1 resets the game.
Map
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Prototype
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Final game
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Act 2
Act 2 is less complete. There are a few objects, but no rings.
Cruicially there is no signpost, so while the camera locks, the level can't be beaten.
Map
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Prototype
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Final game
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Act 3
There are no objects at all in Act 3.
Map
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Prototype
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Final game
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References