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Sonic the Hedgehog (16-bit) (prototype)/Comparisons/Star Light Zone

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While it looks the part, each Act of Star Light Zone has an almost entirely different layout to that of the final game, with many more opportunities to fall into pits.

Act 1

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Prototype
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Final game

Some loops have extra flashing lights on them. These graphics are unused in the final game.

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Prototype
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Final game

There are no Badniks during normal play, but the player can place Buzz Bombers and Crabmeats in edit mode, neither of which appear in the stage in the final game.

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Prototype
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Final game

Also placeable are spike-less seasaws.

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Prototype
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Final game

There is a signpost allowing for the Act to be cleared, but it's half-buried in the ground.

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Prototype
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Final game

Finishing Act 1 resets the game.

Map

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Prototype
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Final game


Act 2

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Prototype
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Final game

Act 2 is less complete. There are a few objects, but no rings.

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Prototype
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Final game

Cruicially there is no signpost, so while the camera locks, the level can't be beaten.

Map

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Prototype
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Final game


Act 3

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Prototype
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Final game

There are no objects at all in Act 3.

Map

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Prototype
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Final game


References


Sonic the Hedgehog (16-bit) (prototype), prototype version of Sonic the Hedgehog (16-bit)
Sonic1Proto MD Title.png

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Part of Sonic the Hedgehog (16-bit) development