Sonic the Hedgehog (16-bit) (prototype)/Hidden content
From Sonic Retro
- Back to: Sonic the Hedgehog (16-bit) (prototype).
Contents
Level select
Enabled by default. Simply press + on the title screen.
Edit mode
Enabled by default. Highlight a Zone in the level select and press and hold .
Unused content
Art
Art | Description |
---|---|
Smoke effects, located at $2656E.[1] Their VRAM spot would be overwritten by the Lamp Post in the final.[2] |
Objects
Placeable in edit mode
Art | Description |
---|---|
Static monitor that does nothing when broken. | |
The infamous Splats enemy, placeable in Marble Zone. This Badnik is fully coded in this build, and when placed it continually bounces forward, only changing direction when it hits a wall. While it uses Sonic's palette line in the object list, it uses the second palette line when placed. | |
Roller enemies for Spring Yard Zone. They are fully functional, and use the second palette line, making them look purple and yellow. | |
Seesaws for Star Light Zone. While fully functional, they don't have the spike ball that helps propel Sonic into the air. |
Others
Art | Description |
---|---|
The Giant Ring that would transport Sonic to the Special Stage. Its coding is different in that once Sonic touches it, instead of disappearing instantly, he sparkles for a couple of seconds and then "warps" away. The coding is incomplete beyond this point, so Sonic reappears a couple of seconds later. This "warping" code remains unused in the final game. | |
Burrobot enemies for Labyrinth Zone, which exist in the object table but go unreferenced. They are fully functional. | |
Jaws enemies for Labyrinth Zone, which exist in the object table but go unreferenced. They are fully functional. | |
Ball Hog, based on its original front-facing design seen in prerelease material, going unreferenced in the object table. They move from side to side, periodically stopping to drop bombs directly downward. |
References
- ↑ [Sonic Retro forum thread: Sonic the Hedgehog (Prototype); post #974737 by Rika Chou Sonic Retro forum thread: Sonic the Hedgehog (Prototype); post #974737 by Rika Chou]
- ↑ [Sonic Retro forum thread: Sonic the Hedgehog (Prototype); post #974802 by vladikcomper Sonic Retro forum thread: Sonic the Hedgehog (Prototype); post #974802 by vladikcomper]
Sonic the Hedgehog (16-bit) (prototype), prototype version of Sonic the Hedgehog (16-bit) | |
---|---|
Main page | Comparisons | Maps | Hidden content |