Casino Night Zone
From Sonic Retro
Revision as of 15:27, 10 December 2004 by Scarred Sun (talk | contribs)
Fourth zone in Sonic 2.
Instruction Manual Description
Sparkling neon lights and glittering gold fill the casino with razzmatazz. Play the machines with Button A, B or C. Flip the levers and push down the springs to send Sonic reeling like a bouncing blue pinball!
Villains
Enemies
- Crawl - Crab enemy, protects itself with a shield, so it can only be destroyed from behind.
Boss
- Boss: Dr. Robotnik's Electric Cruiser
- Hits: 8
This boss is rather hard to defeat. You find yourself inside a giant pinball machine, of which is occupied by a rather ticked off Robotnik flying a more high-tech hovercraft, of which drops red goo bombs and has an electric force field under it (so you can't hit it's underside). Anyways, once you get the hang of how do defeat this boss, the frustration level drops a tad. You must spin dash up the walls of the pinball machine, then hold left or right on the D-Pad to move yourself off of the walls and onto Robotnik. Keep in mind that this is a tough boss to defeat, so don't give up if you die on your first try.
Technical Information
2DA2 CNZ Palette
D06C
CNZ layer deformation info
D194
CNZ two-player splitscreen
3FF08
Dynamic pattern reloading for CNZ
3FF10
Dynamic pattern reloading for CNZ (not linked in offset index, but loads CNZ stuff)
4010E
CNZ animate pattern load cue (1)
4061A
CNZ misc. sprite mappings
422B4
CNZ object debug list
452A0
CNZ primary 16x16 collision index
45330
CNZ secondary 16x16 collision index
47FF4
CNZ act 1 level layout
483C4
CNZ act 2 level layout
AFFC4
CNZ 16x16 block mappings
B0894
CNZ main level patterns
B2CF4
CNZ 128x128 block mappings
E5944
CNZ act 1 ring locations
E5B7E
CNZ act two ring locations