Collision index
From Sonic Retro
Revision as of 02:17, 30 July 2009 by Scarred Sun (talk | contribs) (Text replace - 'Megadrive' to 'Mega Drive')
Revision as of 02:17, 30 July 2009 by Scarred Sun (talk | contribs) (Text replace - 'Megadrive' to 'Mega Drive')
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In Mega Drive Sonic games, each 16x16 tile uses a single byte in the collision index to refer to data in the collision array.