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Difference between revisions of "Spin Dash"

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The '''Spin Dash''', first mentioned as the '''Super Dash Attack''' in the [[:Image:Sonic2_us_manual_06_07.gif|''Sonic 2'' instruction manual]], refers to the ability of [[Sonic]] to dash off from a standstill.  It is used in all subsequent 2D games. Holding {{down}} and repeatedly pressing {{a}}, {{b}}, or {{c}} will charge up a Spin Dash, and releasing {{down}} will send [[Sonic]] zooming off at high speed in whatever direction he is facing.
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The '''Spin Dash''', first mentioned as the '''Super Dash Attack''' in the ''[[Sonic the Hedgehog 2 (16-bit)]]'' [[:Image:Sonic2_us_manual_06_07.gif|instruction manual]], refers to the ability of [[Sonic]] to dash off from a standstill.  It is used in all subsequent 2D games. Holding {{down}} and repeatedly pressing {{a}}, {{b}}, or {{c}} will charge up a Spin Dash, and releasing {{down}} will send [[Sonic]] zooming off at high speed in whatever direction he is facing.
  
 
==Putting the Spin Dash to Good Use: Gameplay Tips==
 
==Putting the Spin Dash to Good Use: Gameplay Tips==

Revision as of 21:02, 12 June 2008

The Spin Dash, first mentioned as the Super Dash Attack in the Sonic the Hedgehog 2 (16-bit) instruction manual, refers to the ability of Sonic to dash off from a standstill. It is used in all subsequent 2D games. Holding Down and repeatedly pressing A, B, or C will charge up a Spin Dash, and releasing Down will send Sonic zooming off at high speed in whatever direction he is facing.

Putting the Spin Dash to Good Use: Gameplay Tips

In Sonic 2, Sonic 3, and Sonic & Knuckles, the Spin Dash works the same way. There are a few cool little tricks to be learned other than just blasting to the side.

Diagonal Blast: This trick takes expert timing. Charge up the Spin Dash by holding Down and pressing A rapidly. Then, the split second after releasing Down, press Up and tap A. If timed correctly, Sonic will blast off at an upward angle, which is useful in areas with varied terrain.

Spin Dash in Sonic 1

Sonic Jam

When Sonic 1 was ported to the Sega Saturn as part of the Sonic games compilation, Sonic Jam, the Spin Dash was introduced into the game. This allowed the player to finish levels in much quicker time. It also caused a problem in Green Hill Zone where it would be possible for Sonic to die falling off the bottom of the screen after Spin Dashing through a tunnel.

ROM Hacks

In chronological order: