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Difference between revisions of "Spin Dash"

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'''Spindash''' is a feature first implemented in ''[[Sonic the Hedgehog 2]]'', and used in all subsequent games. Holding Down and repeatedly pressing Jump will charge up a spindash, and releasing Down will send you zooming off at high speed to whatever direction you're facing.  (In 3D games, the move is performed by holding B, since holding Down would cause the player to move downward.)
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'''Spindash''' is a feature first implemented in ''[[Sonic the Hedgehog 2]]'', and used in all subsequent games. Holding {{down}} and repeatedly pressing {{a}}, {{b}}, or {{c}} will charge up a spindash, and releasing {{down}} will send [[Sonic]] zooming off at high speed in whatever direction he is facing.  In ''[[Sonic Adventure]]'', this attack is called the ''Light-Speed Dash'', and is performed by holding {{b}} and releasing it, since holding {{down}} would cause the player to move downward in this 3D game.  In ''[[Sonic Adventure 2]]'', this attack is initiated the same way, but is called the ''Spin Dash''.
  
 
==Putting the Spindash to Good Use: Gameplay Tips==
 
==Putting the Spindash to Good Use: Gameplay Tips==
In ''Sonic 2'', ''Sonic 3'', and ''Sonic & Knuckles'', the spindash works the same way. There are a few cool little tricks you can learn other than just blasting to the side.  
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In ''Sonic 2'', ''Sonic 3'', and ''Sonic & Knuckles'', the spindash works the same way. There are a few cool little tricks to be learned other than just blasting to the side.  
  
Diagonal Blast: This trick takes expert timing. Charge up the spindash by holding down on the D-Pad, and pressing A rapidly. Then, the split second after you release the D-Pad, press up in it and tap the A button. If you time this right, you will blast off at an upward angle, which is useful in areas with varied terrain.
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Diagonal Blast: This trick takes expert timing. Charge up the spindash by holding {{down}} and pressing {{a}} rapidly. Then, the split second after releasing {{down}}, press {{up}} and tap {{a}}. If timed correctly, Sonic will blast off at an upward angle, which is useful in areas with varied terrain.
  
 
==Spindash in Sonic 1==
 
==Spindash in Sonic 1==
 
===Sonic Jam===
 
===Sonic Jam===
When ''[[Sonic 1]]'' was ported to the [[Sega Saturn]] as part of the Sonic games compilation, ''[[Sonic Jam]]'', the spindash was introduced into the game. This allowed the player to finish levels in much quicker time. It also causes a problem in [[Green Hill Zone]], where it's possible to fall off the bottom of the screen when you spindash through a tunnel, causing Sonic to die.
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When ''[[Sonic 1]]'' was ported to the [[Sega Saturn]] as part of the Sonic games compilation, ''[[Sonic Jam]]'', the spindash was introduced into the game. This allowed the player to finish levels in much quicker time. It also caused a problem in [[Green Hill Zone]] where it would be possible for Sonic to die falling off the bottom of the screen after spindashing through a tunnel.
  
 
===ROM Hacks===
 
===ROM Hacks===

Revision as of 19:06, 12 June 2008

Spindash is a feature first implemented in Sonic the Hedgehog 2, and used in all subsequent games. Holding Down and repeatedly pressing A, B, or C will charge up a spindash, and releasing Down will send Sonic zooming off at high speed in whatever direction he is facing. In Sonic Adventure, this attack is called the Light-Speed Dash, and is performed by holding B and releasing it, since holding Down would cause the player to move downward in this 3D game. In Sonic Adventure 2, this attack is initiated the same way, but is called the Spin Dash.

Putting the Spindash to Good Use: Gameplay Tips

In Sonic 2, Sonic 3, and Sonic & Knuckles, the spindash works the same way. There are a few cool little tricks to be learned other than just blasting to the side.

Diagonal Blast: This trick takes expert timing. Charge up the spindash by holding Down and pressing A rapidly. Then, the split second after releasing Down, press Up and tap A. If timed correctly, Sonic will blast off at an upward angle, which is useful in areas with varied terrain.

Spindash in Sonic 1

Sonic Jam

When Sonic 1 was ported to the Sega Saturn as part of the Sonic games compilation, Sonic Jam, the spindash was introduced into the game. This allowed the player to finish levels in much quicker time. It also caused a problem in Green Hill Zone where it would be possible for Sonic to die falling off the bottom of the screen after spindashing through a tunnel.

ROM Hacks

In chronological order: