Difference between revisions of "Rusty Ruin Zone"
From Sonic Retro
Scarred Sun (talk | contribs) m |
|||
Line 9: | Line 9: | ||
The second level in ''[[Sonic 3D: Flickies' Island]]'', '''Rusty Ruin Zone''', fulfills the [[Sonic_Cliches#Ancient_Ruins_Cliche|ancient ruins cliche]] for the game. The level takes place in a hidden temple, and featured "spinners", which literally turned Sonic into a spinning top, giving him the ability to break through solid objects. The boss in this level featured Robotnik in a golem wedged into the wall, requiring you to jump on his hands and jump into the glass guarding the vulnerable Robotnik. | The second level in ''[[Sonic 3D: Flickies' Island]]'', '''Rusty Ruin Zone''', fulfills the [[Sonic_Cliches#Ancient_Ruins_Cliche|ancient ruins cliche]] for the game. The level takes place in a hidden temple, and featured "spinners", which literally turned Sonic into a spinning top, giving him the ability to break through solid objects. The boss in this level featured Robotnik in a golem wedged into the wall, requiring you to jump on his hands and jump into the glass guarding the vulnerable Robotnik. | ||
+ | {{S3DLevels}} | ||
[[Category:Sonic 3D Levels]] | [[Category:Sonic 3D Levels]] |
Revision as of 14:58, 21 July 2007
Rusty Ruin Zone |
---|
First Zone, Sonic 3D: Flickies' Island |
Number of Acts: 3 |
Boss: Rusty Ruin Zone Act 3 |
The second level in Sonic 3D: Flickies' Island, Rusty Ruin Zone, fulfills the ancient ruins cliche for the game. The level takes place in a hidden temple, and featured "spinners", which literally turned Sonic into a spinning top, giving him the ability to break through solid objects. The boss in this level featured Robotnik in a golem wedged into the wall, requiring you to jump on his hands and jump into the glass guarding the vulnerable Robotnik.